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12:52 AM
@Mego theme is now associated with user, right? So non-auth'd users cannot have a theme set?
 
Anonymous
1:20 AM
@Downgoat Anon users can set their theme, but it’s only saved in the session state, so it gets reset upon new session.
 
Anonymous
@Downgoat I’ll fix it in a minute
 
Anonymous
1:34 AM
@Downgoat I hope that I don't have to give an explicit -1 for that :P
 
Anonymous
Fixed the website. Apparently I forgot to install requests within the venv
 
@Mego obviously that would not be the actual home page
just like having those two buttons though
well not buttons more like links
@Mego how would they set it, I am planning on keeping theme settings in user settings
 
Anonymous
@Downgoat No clue. The UI is your domain :P The route is the same
 
2:57 AM
do we want ligatures
I am not a fan of them
 
 
1 hour later…
4:04 AM
@Mego is there any reason POSTing the dark/light endpoints would not work?
I have a button setup and it doesn't seem to change the theme
@Mego are we going to add email verification later?
 
Anonymous
@Downgoat That’s how it’s currently set up. But if we move theme selection buttons into user settings, anon users won’t have it, because anon users won’t have settings
 
Anonymous
@Downgoat Yes
 
Anonymous
Make sure that you’re reading the theme from session[‘theme’]
 
looks like theme is working but the right stylesheet is not being loaded...
aha fixed
 
Anonymous
I might have missed something when I was making the changes
 
4:23 AM
is this OK?
Save button will then display confirm dialog
I'll probably add a — Changed (Revert) button too
 
Anonymous
Looks ok
 
6:18 AM
Personally, I would link to the challenges, have a “POST” button as well as a description of what code golf is on the homepage. Otherwise, It seems rather appropriate to have a (help) page with the definition and history of CG as well as the scope of this site (i.e what kind of challenges can be posted, what this site is for, etc.)
Btw what are we going to do about rules and meta?
 
@Mr.Xcoder I assume those will be done through official guidlines mostly based on PPCG concensuses.
 
@Mr.Xcoder We'll put them in the sidebar. Things can definetly be a lot more structured here since we make the site
 
6:47 AM
I see, ok
 
 
6 hours later…
Anonymous
1:07 PM
So I've been thinking a lot about rules and the problems with community consensus, especially shifting consensus. I've come up with a scheme that I at least want to try out for PPCG v2.
 
Anonymous
Each month, proposals are submitted by members. During the first week of the month following a proposal's submission, it can be voted on by members. If a proposal passes a certain threshold of votes (positive, at least twice as many + as -, or whatever we go with), it's enacted as a rule. Proposals to repeal previous rules are done in the same manner. Naturally, there will be rep/activity requirements for proposing and voting, to mitigate spam and vote fraud.
 
2:18 PM
so we'd have to vote about popcons every month?
that sounds uninviting
 
Anonymous
2:36 PM
@Poke If there is a consensus one month, it is unlikely to reverse the next month
 
Anonymous
The voting could also be less frequent - one month is just an example
 
not sure if i agree that it's unlikely to reverse but i understand that mostly the same people would vote
the larger concern, though, is having to talk about it every <interval>
on ppcg it comes up every couple months and people always say the same things
it's just drama and a headache
 
Anonymous
Maybe have a moratorium on topics after they've been repeatedly proposed? idk
 
Anonymous
I want a better way to express community consensus than the vote counts on a bunch of meta posts at any given time
 
3:25 PM
if I understand correctly, the two differences I'm see here is: 1. A collected spot for all of the proposals, and a fixed schedule for rule adjustment?
and a well defined rule as to when it passes?
 
Anonymous
Exactly
 
Anonymous
Rather than having proposals/rules scattered throughout a hundred meta posts, the idea is to have them in one central place that can be easily referenced, and that is newbie-friendly
 
I'd definitely have two sets of rules: Challenge rules and Answer rules
or maybe 3 if you also want to have a general set of rules (Be nice), but I don't think the general set of rules is up for community consensus
(Come on, everybody. Let's remove the rule against spam)
 
Anonymous
I was imagining two sets of rules: global, concrete rules (be nice, no spam, etc.), and community rules (that can be further subdivided as needed)
 
I really don't think you want concrete rules for the be nice, no spam.
concrete rules almost always give more excuses to the spammers/mean(ers?)
 
Anonymous
3:37 PM
Concrete meaning that they're defined by us (the site creators), and aren't up for debate by the community
 
ah, ok.
 
3:58 PM
are you still going to use the Q-A format?
I could definitely see a model where a proposal is its own post (with no answers), and people simple vote it up/down
If you want to refute a particular post, there'd be some button/link that allow you to make a post that is opposition to the original
then, if in a given month, if there are multiple proposals all in the same opposition group, only one will win
 
Anonymous
Not sure how the format will be yet - I only just came up with the basic idea :P
 
Anonymous
10:21 PM
Server is going down for a bit for hardware changes
 

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