2 hours later…
1:31 PM
If there's one thing that playing railbound has taught me it's that the secret of the train industry is randomly placing rails until things work
Like one moment you have a set up that clearly isn't a good (and can be a rather silly) but then change a few rails and their direction and bam you've gone from having a bad to having a good
If you see someone claiming they use T intersections in anything in life, you know straight away they're telling you misinformation
"I used a T intersection at to build a diverse train rail road track...thing" fact check just dropped and it says you wrong and you lying
"I soldered my wires in a T intersection pattern for better optimisation and power spread" like this is wiring, save the letters for people doing code goofus
At best, people claiming the t intersections are experiencing an RNG error and should wrap their life in a try catch block
2:10 PM
virgin routing trains around Blue Crater Lake vs chad building a ten thousand meter bridge directly over it
so what we ended up doing on the server I run is building a bunch of power towers around BCL to get to it and ziplining over to take the raw ore every once in a while
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