oh yeah. And each export has tons of settings (like APK details and such)
Also, the exporting package doesn't hit as many platform is you are using C#
Anyways...I definitely think article brings up an interesting point: Game engines that support 3D have less support for 2D
Which I definitely have found with Godot. I mean, there are plenty of people that use Godot for 2D platformers and such, but 3D definitely has more support. Like, right now, they are focusing on switching to Vulkan for graphics rendering, which basically have 0 impact on 2D games
It's not like the 2 are incompatible, but simply a fact of resource management. Most features don't work on both 3D and 2D, and so you have to pick and choose which features to work on