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Anonymous
2:04 AM
The downside to being a PC gamer is having to restart Steam daily because it's 2018 and it still hasn't figured out how to stay open without freezing
 
I....don't have that problem at all (also a PC gamer).
 
I haven't had any problems like that...
What OS?
 
Anonymous
Win10
 
2:19 AM
Same here.
 
3:09 AM
Srs biz here
 
Ooooh, neat!!
 
3:23 AM
Hmm, my numbers don't match the ones generated there. E.g. 60 yellow science / min requires 30 batteries / min, whereas my calculation would have 300 batteries / min.
Probably has something to do with how you can produce 2.8 batteries in the time it takes to produce 2 yellow science?
Perhaps someone else can help me figure out what's wrong with my logic? Let's say I want to produce 1 yellow science / sec. They take 14 seconds to produce 2, so I need 7 factories running at once. For each of these factories, I need 1 battery / sec and it takes 5 secs each, so that's 7 * 5/1 = 35 batteries / sec.
Hmm wait, I need 1 battery every 14 secs per factory, so that's actually only 7 / 14 = 0.5 batteries / s. Which matches the calculator.
 
Anonymous
Yep, you have to account for crafting time of stuff further along the line (which that calculator does).
 
Alright, I'm just gonna use that calculator. :P
 
Anonymous
3:40 AM
It's helpful to think in terms of items/second, rather than raw items
 
Anonymous
For example, to make red science, you need one copper plate and one gear. So, you may be tempted to have a gear assembler for every red science assembler. However, when you consider items/second, you realize that you get 10x as many gears in a second as you do red science packs, so one gear assembler can feed 10 red science assemblers.
 
Anonymous
Also items/second is the only feasible way to compute production ratios when you start using speed and prod modules
 
Yeah, that makes sense.
 
Anonymous
The required setup for 1k science per minute is kinda horrifying: kirkmcdonald.github.io/…
 
A quarter of a million iron ores per minute. Good Lord...
 
Anonymous
3:51 AM
That requires many large iron ore patches
 
8:18 PM
I just had a really random thought. @Mego Is it ever difficult to play factorio due to your colorblindness? There's a lot of overlapping red-green items (inserters, science, logistic chests)
On an unrelated note, my logistics system is starting to get more complicated, and I finally understand the difference between the 5 different logistics chests, and actually use all of them in different contexts now
It took me ages to get that
I also am finally at a point where I halfway understand rail signals, but that's only because my girlfriend understands them way better than me and explains what I'm missing when I get stuck all the time.
 
 
3 hours later…
Anonymous
10:54 PM
@DJMcMayhem Not really. Most of the colors are pretty distinct. The only things that trip me up are the logistics chests - buffer/storage and active/requester look really similar.
 

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