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3 hours later…
4:55 AM
Idea: use a mod that lets you define ores with configs to add PPCG-themed ores (e.g. pyth ore, jelly ore, dennis ore)
 
@SocraticPhoenix that seems like a long list of mods
 
@PhiNotPi really? It's only ~30... Also, it can always be changed :)
I was just keeping track of all the starred 1.12 mods... :)
 
5:59 AM
Huh. did I actually not request Draconic Evolution?
2
 
@dzaima you actually didn't xD
 
oh.. JEI doesn't have regex search. NEI does but it's for 1.11 :/
 
@SocraticPhoenix I was JUST about to suggest it..
 
@dzaima ninjad I guess xD
battletowers? (One of my favs :) )
 
Anonymous
@SocraticPhoenix A few requests: Mystical Agriculture, Botania, Blood Magic, RFTools (+ Control and Dimensions), Extreme Reactors, Better Builder's Wands, Chest Transporter, Biomes o' Plenty, Chisel, Chisels & Bits, Dark Utilities, Ender IO, Extra Utilities, Flux Networks, GraveStone Mod, Integrated Dynamics, Inventory Sorter, Iron Chests, JourneyMap, LootBags, Morpheus, Mouse Tweaks, Neat, Ore Excavation, Pam's Harvestcraft, Simple Barrels, Simple Generators, Super Circuit Maker, Tinkers Tool Leveling
 
Anonymous
Okay that ended up being more than "a few" :P
 
Anonymous
Oh and Waddles, the most important mod
 
6:35 AM
@Mego Chisels & Bits how did I forget it..
 
Woah... @Mego.a bunch of those are already o. The list... And we're looking for 1.12 (I think we decided), is botania (and the others) 1.12 compatibility?
@dzaima agreed
 
Anonymous
@SocraticPhoenix Oh, I was pulling from a list of my favorite 1.10 mods. I don't know how many are compatible with 1.12.
 
@Mego I'll look around
 
I'm really surprised with how much 1.12 compatibility exists
 
Anonymous
@SocraticPhoenix And also oops, I missed MA, Iron Chests, and Extra Utilities being on the list. Big list to filter :P
 
6:38 AM
RFTools has a 6 day old 1.12 release :D
 
@Mego no prob :)
 
Chisels & Bits has 1.12 too
 
Anonymous
@dzaima IIRC a 1.12 compatibility library mod was made shortly after the 1.12 release, which made updating mods to 1.12 from 1.10 a lot less painful than 1.7 to 1.10 was.
 
@Mego oh, cool
Dark Utilities is 1.12, simple generators & simple barrels arent
 
@Mego the major thing 1.12 changed was recipes, which can be converted either with a utility program or by hand...
 
6:42 AM
JourneyMap (1.12 beta 23h ago :o)
can't remember, did Extra Utilities have graves or do we need a separate mod for it?
 
Anonymous
@SocraticPhoenix IIRC the NBT tag changes caused problems
 
Anonymous
@dzaima I don't think EU adds graves. GraveStone Mod does, and it's really nice.
 
@Mego yeah, doesn't seem like it does.
Oh, I was thinking of OpenBlocks graves, but OpenBlocks isn't 1.12 :/
 
 
4 hours later…
10:39 AM
 
11:14 AM
What kind of limit do we want to put on mod count? I've got 43 locally and 30-something in the git repository... obviously all of the mods can be changed, removed, or we can add new ones, but do we want <30, <50, or more? (I personally would like to aim for right around 50)
 
@SocraticPhoenix why put a limit? just add mods until it feels like there's enough to do
 
11:37 AM
@dzaima well... Yeah that makes sense...
 
12:00 PM
@dzaima journey map has a restricted licenses... it has some awfully restrictive modpack permissions... It could probably still be included, but the modpack would have to be hosted on curse, which is a pain because it's already on github -_-
 
@SocraticPhoenix yeah, I saw that..
I suggest not adding it in the pack itself but everyone could individually install it if they want to
 
@dzaima agreed
@dzaima what's the difference between Chisel and Chisel & Bits?
 
@SocraticPhoenix chisel adds many more block types but chisel & bits allows to place blocks in 1/8 of a block size or so
 
ah okay
 
so both should be added as each does a separate thing
 
12:11 PM
@dzaima Yeah... I'm in the process of going through all of @Mego's requests and seeing which ones would even be possible to add...
aww flux networks is outdated :( it looked cool too...
Why do the best ones have to be outdated... tinker's tool leveling is 1.11 and that makes me sad :(
 
@SocraticPhoenix the best mods are the most complex and are more difficult to update
 
@dzaima grumbles something about 1.12 not really changing that much stuff
 
 
1 hour later…
1:27 PM
uh oh... biomes o' plenty appears to be crashing the game :(
someone's core mod is messing with the rendering >:(
 
1:40 PM
or maybe it's the version change?
 
do the individual mods work independently?
 
@dzaima some do, yes... there's some NPE's going on during model loading for some mods - thing is, these mods were working before, so it must be a mod I added, which I assume is a coremod because coremods are evil
i'm in the process of removing mods 1by1
HAHA, i removed something and it started working!
now I just have to remember what I removed...
 
2:11 PM
it's chisel
I think i'm missing a library mod... why couldn't it have just said that?
That was it - all the mods are working now! (or at least, loading...)
 
2:24 PM
65 mods loaded atm, IIRC 5 of them are from forge being installed...
 
2:39 PM
current mods & configs pushed to github. Everything appears to load fine... I've got to work do a thing for a while, but I'll stay in chat and watch it, so ping me if u need me :)
(note: none of those mods are final - we can still remove or add, feel free to ask/discuss)
 
how much would this impact game performance?
 
@PhiNotPi depends on the computer, but I've played packs with way more IIRC
 
I just have a laptop.
 
@PhiNotPi my computer handled it well... I think I had full 12 chunks render distance
@PhiNotPi specs? I am on laptop as well
 
Win10 laptop, i5-4210u dual-core processor, 4 gigs RAM, just the internal graphics card whatever that is.
 
2:49 PM
@PhiNotPi Approximately same here (though 8 gigs RAM & 4-core (MC isn't very multicore though)) so you should be fine
 
@PhiNotPi @dzaima and if not, we can always cut down on the number of mods :)
@dzaima I believe that, at most, MC can utilize 3 cores for it's 3 threads (network, client, server), or 2 if your on playing on a remote server (network, client).. I could be wrong though... and OptiFine provides some multi-threaded world loading options IIRC
 
3:41 PM
Who's in close to North America, and who's close to Europe? The hosting service @DJMcMayhem linked allows you to pick servers in those two locations...
 
@SocraticPhoenix Europe here
 
I'm in North America (but I don't mind a server far away :) )
 
poll for which location?
 
4:03 PM
I'm also in NA but I don't remember having too many issues with connecting to EU
 
4:20 PM
hmm... Psi looks like a pretty cool magic mod..
2
 
 
3 hours later…
7:05 PM
@SocraticPhoenix That looks pretty neat, with the programmability.
 
@PhiNotPi Psi-spell-code-golf? Shortest spell that accomplishes a given task?
 
 
2 hours later…
9:12 PM
Any more mod requests?
 
 
2 hours later…
11:16 PM
Extra utilities appears to be crashing when loaded on a server...
 

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