@dzaima Are you aware of the fact that the new SlM is able to create fake main rails on an empty board? This doesn't abduct many workers, but causes some (infinite) arguments between them occasionally.
Relevant game: GBUDοζfDUTBlNoBWSBnwh, your controller, SlM only.
actually, workers could probably just go to their opposite side and go mine in the 1 wide place, as it'd match up perfectly
that'd require changing my system of workers moving around, but it's in the state that it is currently as a worker not in it's side would cause a deadlock :p
ooh, random idea with what to do with fake rails: if I'm surrounded by peers (when it's backed up), shaft out, hoping that I was on a fake rail and will return to the real one (not for long however)
also, parallel main rail collision with Highway didn't turn out well. Highway at 163 food (completely dead I think however) and SlM with 295+135 workers & 5 food @ 16k moves
still going though, my food to worker scorer works very well here as it creates enough workers for them to start backing up, here more because clearing trough highway takes a while
yep, the fake rail is killing all productivity :/ Finished with score 0, Highway 1st
SlM+Highway collisions can turn out badly for either one. AFAIK Highway dies more often for now, though. Mostly due to rampant bugs that I am aware of/have fixed already :)
@dzaima Dropped that idea... there's no point. Pattern too stronk ;)
4 cells is usually more than enough, and if it's not then they just won't paint it over and search for more certain places instead. That's the plan, simpler stuff happens right now though...
@dzaima I was considering it, though my current plan is going to be automagically partially random if the situation is dire... Probably not perfect, but good enough. I've got hundreds of workers anyway :P
I wonder how the blob known as Edgehugger will do after I actually start working on it... Should be fun :)
How many unique view arrays could there be if we only assumed 2 colors, no food and no ants? Naive is 2^9, but I want to account for rotations as well.
...especially since the type 3 is usually unaware that it's in stage 3, as only the queen sees her partner in stage 3. The partner is blissfully unaware, and that's a problem.
But now I need the partner to do some additional stuff when it's in stage 3. I wanted to force some maneuvers onto the queen, so she doesn't get stuck in weird spots like the doubly-starred situation from yesterday.
But the partner can't follow the queen, because he can't do the same maneuvers required in stage 3 when he's in stage 2...
I could probably fix this temporarily by adding a longer tail to the queen, in the form of a type 4... But then my taxing idea flies out the window :c
Man, if I could somehow synchronize my workers with my queen on the highway... SlM's main advantage is that of efficiency, and that is caused by the low travel times... Highway starts out quickly, but then there's a 500 or 1250-turn stop in food delivery...
I'm considering putting off Highway for a while and working on Edgehugger instead... Though I have nearly no faith in Edgehugger being more efficient than Highway, so I'm torn...