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7:40 PM
Looks like I'm going to need to get the alternative caching working - Hyperwave was just disqualified for going out of memory, which I can't hold against the player since I'm not sure if it was the ant function or the caching.
 
 
2 hours later…
9:17 PM
Yeah, that surely can't be right...
 
It's happened a few times since I switched back to using the cache model from master, and never happened on the other, so I need to get that ready to push to master (needs to be adjustable - I can't just push something that requires over 8GB RAM with no configurability...)
 
9:31 PM
@trichoplax at the risk of repeating myself since I don't remember the outcome, do you do result = {color: result.color, type:result.type, cell: result.cell} before storing the result in cache?
 
I can't remember. I'm inclined to switch to the new cache anyway as it will make it easier to implement letting the user set a cap on memory usage (I think...)
 

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