last day (32 days later) » 

Tak
Tak
13:40
Hi
how are you?
my model I'm using is found here dropbox.com/s/emp2t0lu6034a92/Mymesh.blend?dl=0
I've set up the vertex groups correctly in it
I couldn't provide this model in the question as it belongs to a friend who doesn't want me to share it. So if you could please advise how this can be done on this model and then it should be the same on the other simple model I provided in my question. I'm thankful in advance
14:05
Hello @Tak
I am good. What about you ?
I'll have a look. OK for the mesh, but I still don't get the point... how to know which part to keep if this is to be simplified ?
Tak
Tak
14:27
@lemon that's good, I hope you will always be good. I'm good as well, thank you.
So you saw the model?
hi again. Yes I've seen it
Tak
Tak
Okay, so you saw the vertex groups?
Basically I want it to be very simple mesh but to have the outer regions of the current vertex groups
outer regions ?
Tak
Tak
So in the model I sent you if you view it from the right view, then in edit mode select the right hand vertex groups then I want this region in the simple mesh to have the same vertex groups but with less vertices
Will try to explain with a screenshot, 1 sec
ok
Tak
Tak
14:37
so the highlighted region in the simplified one will have the same region but with even one face or couple.
ok, I see the principle even if I do not understand how you want to use that...
Tak
Tak
okay
so I want to use it as the model is very complex and during the animation of this model I set the vertex groups material which makes it very heavy due to the big number of vertices so I want this simple model which will be static with low vertices to display materials on it
I know many people as the opposite to change from 2d to 3d :)
ok... I have an idea... so I'll try to do something and we'll see if it can meet what you want
Tak
Tak
okay, thank you very much
I'll wave you here as soon I can
Tak
Tak
14:43
by the way, are you familiar with operators,...
?
a bit
Tak
Tak
okay, as I've been trying to do something, but will let you know after this one so that it's one thing at a time
you think it will take you long?
as it's 1am here and I can barely open my eyes :)
but I can wait, it's alright (if it's not couple of hours lol)
don't hope anything before at least two hours I think... so probably tomorrow for you!
Tak
Tak
okay, no worries, just ping me whenever you want and I'll reply as soon as I see it
let me ask you the other questions quickly as I think they are not that hard
you know in quadview that the view rotation is locked?
yes
except one of them if I remember well
Tak
Tak
14:54
so I wanted to do the same thing so I have couple of layers in my scene, each layer is opened in a 3dview window. One of the layers (which is viewed in one of the 3d views) I don't want the user to be able to rotate in the scene using the middle mouse button.
which does it in three lines of code, but I wonder how I can do it without the need to install this as an addon, like I want to use this layout.prop(context.space_data.region_3d, 'lock_rotation', text='Lock View Rotation') for a specific 3dview in my file
@Tak, sorry... I'm in phone call for my job and that will take a long...
Tak
Tak
no worries, take your time
I appreciate your help anyway
you can reply whenever you have the time and I'll reply as soon as I see it
 
1 hour later…
16:30
@Tak, an answer is written, but not sure about how you can use it...

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