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02:20
@dcleve So, having been repeatedly thwarted on the substantive issues, you have chosen to turn to ad-hominem attacks, including an ad-hominem by proxy!
I am not going to dignify this nonsense with a reply, but, on the other hand, if you can find the time to present a no-nonsense explanation of how your three-worlds hypothesis can be empirically tested, I will take it seriously and give it all due consideration.
 
1 hour later…
03:49
@Dcleve, are you guys talking about Jaegwon Kim's pairing problem?
04:17
@sdenham Hi. Welcome the discussion. "@dcleve So, having been repeatedly thwarted on the substantive issues, you have chosen to turn to ad-hominem attacks, including an ad-hominem by proxy!" What are you referring to? Part of this thread, I guess, but which part. I couldn't find anything using ctrl + f.
04:55
@AmeetSharma -- yes, Kim's pairing problem is one of the subjects I referenced. I noted that it is a legitimate logic problem, but that his claim that location is the only way things can pair is an argument by failure of imagination. I note the sequence of thoughts in a stream of consciousness, the punch line of a joke, or the correct answer to a mathematics problem all have a pairing relationship, but it is not driven by proximity to do the pairing.
The other ways to do pairing are not as well understood by us, but we know they exist. Dualist pairing DOES need to be accomplished, and world 2 does not have a location property to do pairing with, so one of the other methods would have to be implemented. Understanding this mechanism, is part of the to do list for the dualist Research Programme. -
@Dcleve, to show pairing problem is invalid. Imagine a virtual reality. Sophisticated enough such that we can do physics inside it. So if the pairing argument were valid we could make the argument in the virtual world and we'd come to the conclusion that all causes of events in the virtual world would have to have "virtual spatial location". But our bodies which are the causes of events within the game. And they are not in virtual space. They are in the real world. So we have a contradiction.
@AmeetSharma -- yes, there is a pairing in simulations as well that is not driven by location. That is another good example of pairing that falls outside Kim's claim of exclusivity for location. What these examples primarily show is that there can be a LOGICAL pairing. There may be other ways to do pairing as well.
 
7 hours later…
12:05
@viuser "I mean, it's just regarded as an immoral business because of IP." Is IP immoral, according this way of thinking?

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