Haphazard Bombardment is worded slightly, so I assume intentionally, different from cards I can find that seem similar. Particularly in that it doesn't target the chosen cards.
Granted this is unusual, but suppose my opponent on the draw missed 3 land drops and has only 3 land on the battlefie...
I came across a ruling for Haphazard Bombardment that doesn't quite make sense to me:
> If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.
is this just a result of the "Try to do as much as you can" rule?
hmm it just seems a bit weird, since normally targeting an indestructible creature with something with destroy isn't illegal. ie: you can Rapid Hybridization an indestructible creature, it won't die but you will still get the frog
I think it is because putting the counters on isn't destroying the target and because of another ruling stating that putting counters on a non-enchantment isn't targeting so it can go on targets with hexproof
609.3. If an effect attempts to do something impossible, it does only as much as possible.
Because of this rule, I would expect Frost Breath to not work on creatures that are tapped. Why is it possible to tap a tapped creature, but it’s impossible to untap an untapped land with e.g. Teferi, ...
Basically, if you're instructed to take an action on an object, but not a specific object, you have to choose an object on which that action is valid if possible.
Honestly, I'm extrapolating a little. But one way to look at it is that the instruction is "destroy one of those permanents at random". Choosing a Darksteel Citadel and then not destroying it is not following that instruction
Also, I am nearly positive that if the ability said "Choose one of those permanents at random. Destroy that permanent", it would work differently
That makes sense, that you aren't actually following the instruction with an indestructible permanent. One thing it does do is make the ability more powerful, which is good for something that relies on randomness
Also how there is no opportunity to act between when the permanent is chosen and when it is destroyed, can't even tap the land.
yes, I wonder if adding a comma to haphazard would change the effect though?
ah ya
I guess Haphazard is just confusing to me since it doesn't use the word "choose"
> At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.