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00:07
@Downgoat Are you around?
Do you have autoupdate configured?
If not I can walk you through it. There was an update so probably wise to set it up
@Downgoat
@Downgoat OK, so you know the path to your steamcmd install right?
(the tool you used to install the server)
In that folder put this in a text file:
login anonymous
force_install_dir <path to your tf2 server install>
app_update 232250
quit
tf2server@vihan:~$ ls
lgsm  log  pl_pier_b20.bsp  serverfiles  Steam  steamcmd  tf2server
so in this case I create a text file lin steamcmd with:
Yes assuming that is where steamcmd.sh is.
login anonymous
force_install_dir ../tf2server/
app_update 232250
quit
00:20
Name that tf2.txt or something
Now add this to your launch options:
-autoupdate -steam_dir <steamcmd path> -steamcmd_script <steamcmd path>/tf2.txt
That's it.
ok
so if tf2server is what contains my tf server. I the path is to tf2server not tf2server/tf
Correct
00:36
@Downgoat Did you do it?
Did you then restart the server? :P
> Your server will be restarted on map change.
Your server needs to be restarted in order to receive the latest update.
oh
When you start the server verify that you're seeing stuff like "Updating" and all that
It will be at the very beginning
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
Your server needs to be restarted in order to receive the latest update.
Your server needs to be restarted in order to receive the latest update.
;_; y i gotta restart again
00:39
Because you aren't doing something right
Show me the first 20 lines of the output
L 11/15/2016 - 00:39:23: [TF2ITEMS] "GiveNamedItem" offset = 481
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file tf2-server.cfg
Using map cycle file 'cfg/mapcycle.txt'.
Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
L 11/15/2016 - 00:39:35: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2041_viewmodel: Preparing models/weapons/c_models/c_v_ludmila/c_v_ludmila.mdl
i cant go higher
That can't possibly be the first 20 lines
Start the server again but redirect it to a file
not sure how
no i know how to redirect
00:47
head -10 file
not sure how to do it with this server thing
it does weird thing
OK just watch the console then
It's fairly slow so you'll see it if it's there
@Downgoat ?
:| probably should of teed it
You can also do -condump
Then check tf/console.log
I think you're overcomplicating this though
You'll know if it's working or not because it'll take like a minute to update
It'll say stuff
@Downgoat
GODDAMIT I MISSED IT AGAIN
00:59
The fact that there's any "missing" period means that it's not working
The question is is it running at all
We've been at this for almost an hour.... :/
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt' was not found.)
L 11/15/2016 - 00:59:52: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2041_viewmodel: Preparing models/weapons/c_models/c_v_ludmila/c_v_ludmila.mdl
L 11/15/2016 - 00:59:52: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2058_model: cannot find valid model models/custom/weapons/antehgen/urinejar.mdl, skipping
L 11/15/2016 - 00:59:52: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2058_viewmodel: cannot find valid model models/custom/weapons/antehgen/urinejar.mdl, skipping
okay first thing that is printed
is this bad:
tf_server_identity_account_id not set; not logging into registered account
The first thing you should see is this:
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
@Downgoat No this doesn't matter.
May I see your launch command?
@Downgoat how goes update
Terrible.
that's not good
01:11
parms="-game tf -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +map ${startmap} +tv_port ${sourcetvport} +sv_setsteamaccount ${gslt} +servercfgfile ${servercfg} -maxplayers ${maxplayers} -autoupdate -steam_dir steamcmd/ -steamcmd_script steamcmd/tf2.txt"
can you manually update it for right now?
@Downgoat It has to be relative to the game directory.
So ../
@EᴀsᴛᴇʀʟʏIʀᴋ yes
@quartata hm ok
@EᴀsᴛᴇʀʟʏIʀᴋ already in progress
okay installed now just to restart
cool
@quartata @Downgoat if you want to take a break, wanna play on the server?
@EᴀsᴛᴇʀʟʏIʀᴋ sorry, really busy today
No I have to go since I wasted all my time waiting for console output :P
You probably should have -condump on anyways for future reference
01:20
@Downgoat can i have console command admin privs?
not just the plugin
@EᴀsᴛᴇʀʟʏIʀᴋ i thought you have full privs?
okay added
cool
do i need to leave / join again
no
ok will play for like 15 minutes
halp steam not loading iz borked
01:47
@Downgoat I meant to ask: how do you want me to handle team only messages
Poll: should Chatgoat or Chathuahua be our TF2 slave
Actually @Downgoat didn't you have three socks? Up (which is now Chatgoat) Left (which is now Chathuahua) and Right
What happened to Rightgoat
@EᴀsᴛᴇʀʟʏIʀᴋ sm_rcon should let you run console commands
02:12
@quartata idk lemme check
@quartata chathuahua
chagoat is needed for image bots
you need 100 rep to post images in chat
chatgoat has > 100
Ah right.
@ArtOfCode oh thanks
@ArtOfCode how do i use it?
@EᴀsᴛᴇʀʟʏIʀᴋ sm_rcon <command>
@Downgoat Did you find Rightgoat?
yes
apparently rightgoat and leftgoat both link to chathuahua
upgoat is chatgoat
i tried both emails
Odd.
@ArtOfCode oh, I meant normal tf2 console commands
like addcond and stuff
Yeah. sm_rcon
But those need sv_cheats
02:26
yeah, conor explained
!players
!players
No players.
!status
Name: PPCG Server
Mod: Team Fortress/tf (440)
Map: pl_upward
Players: 0/16 (0 bots)
OK good that works
03:05
@Downgoat So... opinions on team only messages?
03:15
team only message?
oh
team message should not be relay
OK.
@Downgoat Any other requests? I'm adding some extra goodies
not particularity.
perhaps also show who sent message
e.g. <Downgoat> hai my naem is gaot
The TF part is basically done but I'm having some difficulty bundling the dependencies chatexchange needs
@Downgoat Oh well of course. I'm also showing team and class
03:33
btw joining server, anyone wanna play?
pls halp how add bots
tf_bot_add number
@Downgoat
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
this will take forever ;_;
Which map?
!status
Name: PPCG Server
Mod: Team Fortress/tf (440)
Map: pl_upward
Players: 1/16 (0 bots)
03:48
stop that right now @Downgoat
you are overwriting official navmeshes
@Downgoat control c
oh crap
it is still doing
:| pls halp gaot did a very stupid
switch to another virtual console
or control z
Computing mesh visibility... 12%
^[[A^C
[SP] Caught an Exception:
Traceback (most recent call last):
  File "../addons/source-python/packages/source-python/listeners/_run_command.py", line 35, in _pre_player_run_command
    @EntityPreHook(EntityCondition.is_player, 'run_command')

KeyboardInterrupt


Computing mesh visibility... 12%
:|
i ran from sm_rcon
then killall -9 srcds_linux
ok :|
>_>_>____>_>_>_>_>
03:51
You've already overwritten it most likely so you'll need to retrieve the official pl_upward.nav from your local install
It's in steamapps/common/Team Fortress 2/tf/maps
no bot showing up :(
@quartata i did ls tf/maps and there was no .nav file anyway
On your local? Find that hard to believe since bots were working on it yesterday
guess it was deleted during this
;____; gaot did a uber-stupid
need to get the official nav file from your local install. no biggie
:D bot is working
03:56
It won't move without a navmesh
they are moving and sentry and all is wokring
wat
test its visbility
if you stopped it during the middle of generating the visbility mesh they will behave oddly when confronted in front of the cart
did you get the official navmesh back
@Downgoat ?
 
1 hour later…
05:36
hooray i can finally post messages now!
this is scoliono btw.
wat
wat
05:53
cool!
 
8 hours later…
13:28
!status
!players
¡status!
¡ಠ_ಠ!
 
2 hours later…
15:57
@Downgoat if you need any navs my server has aome
16:38
I have a lot of them.
!status
Name: PPCG Server
Mod: Team Fortress/tf (440)
Map: pl_upward
Players: 0/16 (0 bots)
 
1 hour later…
17:42
!players
No players.
 
6 hours later…
23:14
fore future reference: sm_rcon tf_bot_kick all to kick all bots
Or just set the count to zero...
sm_cvar tf_bot_quota 0
23:38
!status
bad bot

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