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Wheat Wizard
23:19
Hello World
Destructible Watermelon
no
Wheat Wizard
?
Destructible Watermelon
¿
well, the only way to get arbitrary effect at arbitrary point would probably be by using a nop, so that would be useful
also pop would probably be useful
Wheat Wizard
I have already added pop, no-op and output
They are on the v2.0-dev branch
Destructible Watermelon
cool
I think a more difficult part will be being able to skip certain parts of code, as well as looping
but I do think it could be possible to loop, but it may be difficult
if there was a command to skip a variable amount of instructions...
Wheat Wizard
23:29
I figured out how to skip directionally
Destructible Watermelon
hmmm?
Wheat Wizard
if
^
is jump,
.
is noop and
X
is some code
^X.^X.^X.^X.
will only run right to left
Destructible Watermelon
the only problem then is skipping code you actually do want to skip when going backwards
Wheat Wizard
I think you can make loops like this
let
&
be a switch
&....x^.x^.x^.x^.x^.x^..&
Destructible Watermelon
@WheatWizard only works when top of stack!=0
Wheat Wizard
23:32
yeah
Destructible Watermelon
unconditional skips and loops might be good
Wheat Wizard
yeah
If I can prove it TC without them I'll leave them out though
Destructible Watermelon
it would also mean, that if ^ is conditional jump and v is unconditional:
^vX executes X if TOS is zero
Wheat Wizard
hmmm....
I really like that
I might add those anyway
Destructible Watermelon
it also means that loop also works
Wheat Wizard
23:34
but I don't think we need an onconditional redirect
actually we should make redirect unconditional
and you can just jump it if you don't want to redirect
Destructible Watermelon
yeah
Wheat Wizard
Ok I'm going to do this now then
It is now up
Destructible Watermelon
23:52
its still mod 7
Wheat Wizard
Yeah I just fixed that I think
Destructible Watermelon
alo I accidentally have python 3 for project;_;
I'll be back soon
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Transcript for
Oct '16
5
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Moorhen
A room for the discussion of the Moorhen programming language
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