@El'endiaStarman So, there probably is something worth doing about that.
First, well there's nothing yet that gives meaning to tags other than the tags.dat file, period.
(Well, I'm currently working on code to compute mass as a function of density * volume, but that's not really the point).
Second, my random item generator picks random values for all possible categorical tags that an object could have.
Which, isn't really how random stuff would be generated in the game.
But, there's still nothing other than hardcoding that would tell the program to "not generate shapes for liquids" etc.
so there could be motivation to add that functionality
@El'endiaStarman are these pings annoying or helpful in any way?