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1:25 AM
it's just a lump of stuff, but the surface detail is generated by a set of nodes. if i can set up the routines that render all the detail for things that are close, but only what's needed for things that are farther away, then the whole crater can be set up with this surface detail.
detail that never repeats because it ultimately is all generated by a set of algorithms. pretty cool.
that's the setup that makes that surface look that way.
for comparison, here is the same shot, without the material
 

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