« first day (734 days earlier)      last day (492 days later) » 

8:06 PM
well, it isn't done... there is a glitch with one of the programming tools in verge3d.
but, what there is is here
 
 
2 hours later…
10:21 PM
wow, the thing is animated, nice )
 
that part wasn't all that hard, surprisingly. blender is set up to do that pretty easily, and the puzzle things for that are easy too.
 
yes, that's nice, I like that animation part of the model, that's quite interesting
 
the thing that has me really drumming my fingers now is there is almost nothing more i can do unless the tool thing they have for removing annotations starts to work, or they can give me a way around it to do the same thing.
nice and simple, except, it isn't working.
ok, let me rephrase that. i was really wanting to get this done and get people to look at it. Instead, i'm going to have to do some videos and work on the big colony model i've been redoing bit by bit for a couple of months now.
or maybe do some ironing for a bit, because i really should...
 
10:36 PM
move that remove annotation to after you add anotation on bottom - see if it actually removes them
as for ma it ia quite nice as it is atm, annotations problem or not, percieved as if it is a plan
 
that code is part of a larger set. That whole thing is repeated with variations so that it applies to another area. when you run the app there are three click event sets that make some annotations show while the rest should be cleared away.
but you make a point, maybe i should see if it works within that event
nope.
 
10:52 PM
if you use it on a particular object - do it work? instead of making them all object, use named object
 
11:52 PM
no, i tried that too. the 'all objects' piece works in other places, but no variant of 'remove annotation' works
 

« first day (734 days earlier)      last day (492 days later) »