10:49 PM
alright, i'm going to now dive in to figuring out how to get the true digital world going, and that stuff i really want to be built in Godot.
for the stuff on the website, i'm sticking to a webgl add-on for blender, which i actually shelled out real money for.
so, i'll need to port all the sketchfab items over to that.
it's a new product, and hopefully in the next year it will flesh out so i can use it for all the educational material. not open source, but hey, i just needed something i could actually make work, after a lot of frustration with blend4web.