I solved Semantle #31 in 118 guesses. My first guess had a similarity of 1.01. My first word in the top 1000 was at guess #43. My penultimate guess had a similarity of 41.75 (979/1000). semantle.novalis.org
@Wipqozn yeah. it's not the most popular MMO, their marketing team seems more concerned with sustaining the current player base than expanding, which is fine I guess. So long as you look past the loot boxes, which is easy to do, the game is fun
I wouldn't call it "fee-to-play" exactly, but a lot of cosmetics are locked behind microtransactions
although, I suppose, technically you can exchange the earnable in game currency for the paid for in game currency, so it's not impossible to get everything for free bar the expansions
either way, I enjoy the game play, and players in PvE are nice (PvP can be toxic, as you might expect)
@Wipqozn yeah, it has been nerfed a lot since launch. even legendary equipment is easier to get (I don't think it existed at launch, but pretty early on)
I remember struggling so hard to level up my crafting abilities, hunting around for some NPC to teach me, earning the gold for the lessons, etc., and then I quit for two years and all I have to do now is craft. There are still challenges, raids being the biggest challenge, but it's nowhere near as hard. With mounts, even getting around is easy.
I appreciate GW2 trying to design around the MMORPG role trinity, but crafting is/was such a bore.
And the story felt... disjointed?
It's odd. There's a major plot arc where you're trying to reunite some really famous adventuring company that broke up several years ago and it's like this sort of in media res thing where they don't really reveal much about the group and why they broke up. And given that this is Guild Wars 2, a new player might assume that they're missing information from the first Guild Wars.
But no, the first Guild Wars was like 200+ years ago, way before the heyday of this adventuring company.
My friends that are more into Guild Wars got more attached than I did, but I didn't really connect with the story characters.
For me the issue with GW2 was that they did what I hate so often with MMOs: they removed existing story
Like, at some point they just removed an entire season of the Living Story, and if you didn't play at the time, tough shit, try to keep up with the rest of the story
Oh yeah, I'm definitely protesting that decision. My friends have been wanting to get back into GW2 because of the new xpac and part of the reason I don't want to is because they've sunset storylines.
But I can't complain about that to my friends because I still have that content because I was playing at the time.
store.steampowered.com/app/581360/FoxTail This is a game developed by an Ukrainian developer. Early Access adventure game. In case you want to support Ukrainian games