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1:06 AM
@murgatroid99 huh, TIL
@PrivatePansy That's, uh, weird.
The exact description from the FDA itself
> CDER’s Division of Drug Marketing, Advertising, and Communications (DDMAC)
evaluates proposed proprietary names to determine if they are overly fanciful, so as to misleadingly imply unique effectiveness or composition, as well as to assess whether they contribute to overstatement of product efficacy, minimization of risk, broadening of product indications, or making of unsubstantiated superiority claims.
2:11 AM
@PrivatePansy many drugs are also multi-purpose and are often used off-label, so naming them for the one thing they were designed for seems impractical
3:06 AM
@PrivatePansy kinda surprised gas-x made it through
 
9 hours later…
12:30 PM
just wondering, not planning to actually buy from there.
The Minecraft Add-On store.. are the add-on just made up from custom skin/texture pack or can they somehow include actual mod-level content?
 
1 hour later…
1:31 PM
@SPArcheon I guess that changes addon to addon, so which one are you checking
@Fredy31 nothing specific, I was just trying to rationalize why apparently no one tried to make money by making actual modded survival add ons.
There seem to be something based just on the screen, but very simple stuff.
So, either this has something to do on HOW the add-ons are made - by what I mean that maybe they only allow specific things and that heavily impacts what can be done...
Or I don't get why anyone has tried yet to do some sort of "Crazy Craft Add-On"
I suspect the "modded" add-on actually use command-block mods.
Furthermore, IF the add-ons had actual "modding-like" capabilities, then the current implementation - every add-on is separate and runs as a separate world - would make no sense at all.
Weird. I think only the devs know.
Still, seems like a wasted $$$ opportunity imho.
@murgatroid99 I enjoyed this fact.
1:51 PM
@SPArcheon resourcepacks can modify the visuals; datapacks can modify the behaviour in some limited ways (e.g. adding or changing recipes, world generator settings, achievements, loot tables, etc).
They can't change the actual engine behaviour to introduce new game mechanics or the like; that sort of modding has never been officially supported and is to this day entirely based on reverse-engineering minecraft.jar
@ToxicFrog yep, I suppose it is tied to that in some way. Yet this means that they should still be able to do far more complex stuff than what I see randomly browsing the marketplace page. Also doesn't really answer why the only freely usable type of add-ons they sell are skin... everything else seems tied to the world it comes with.
Probably overthinking.
Yet I am kinda curios for some sales data. Will have to search for those.
"tied to the world" is probably because datapacks can change world generation settings, so if you create a world with one datapack loaded and then explore it with a different one you can get violent discontinuities in the landscape.
true, but that could be handled by some content review process. If your add-on only contains new mobs, it should be usable in any world. That said, you are probably right -it looks like they had an infrastructure in place and they did the bare minimum to get more money but without investing at all in the idea.
By what I mean they probably just went for what they could easily do and stop there, without considering the market potential of a better support.
@ToxicFrog That said, wouldn't that be partially solved by only allowing choosing active add-ons on the initial world creation?
... yep, probably fearing conflicts between different add-ons there.
Kinda makes sense.
2:20 PM
> content review process
pay actual humans? to review user-generated content? thus cutting into profits? no, impossible
@ToxicFrog yep. Probably - at least on paper - the potential sales increase from supporting actual good quality "officially sold" mods isn't worth the effort.
so they just make profits from low-hanging fruits like skin/texture packs and basic mods that do little more than adding a few mobs.
 
2 hours later…
4:53 PM
also I would imagine a datapack getting removed would probably crash a good few things.

Like if I have one of those mods where there is a bunch of new ores and stuff to craft. What happens to them if you load the map without those mods?
 
3 hours later…
8:02 PM
@Fredy31 they get replaced with air.
If you put the datapack back you don't get them back, though -- they're air forever.

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