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10:53 AM
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Q: Is there a tag-wiki edit peer review limit? Why is it not explained nicely?

MeanGreenIn the past minutes I submitted 3 tag-wiki edits. Lacking sufficient reputation, they are placed in a queue for peer review. When I now try to edit the fourth tag it seems I cannot do that. There is no explanation why. For example going to https://gaming.stackexchange.com/questions/tagged/car-mec...

 
 
2 hours later…
1:17 PM
I can't help but think there's a trick to today's problem that I'm just not seeing. I managed to solve it but it doesn't feel particularly clean
 
Oh right, I need to check out todays problem
 
1:40 PM
@Ronan I started to want to use regex. I wonder if it's possible...
 
Unless I'm missing something that sounds awful
 
Today's puzzle looks like some bullshit
 
@Ronan you're probably right.
 
2:19 PM
Well, part 1 is easy, at least
 
yes. "count how many things are of length x, y, or z" seems trivial compared to previous part 1s
 
3:07 PM
This would be so much easier if they used the same order
 
3:27 PM
Hi all - does anyone know if there is an increase to how many pending edits you can have (e.g. does this happen at a certain amount of reputation)?
 
Part 2 took me entirely too long
 
@Oast I think at some point your edits cease to be "pending"
Fill list of privileges can be found here
 
 
1 hour later…
4:59 PM
@Batophobia Oh, I see what you mean
Part 2 wasn't so bad
Just used some visual logic to figure out which number was which
Didn't track segments at all
 
 
1 hour later…
6:36 PM
@SaintWacko How so? I've got a 9 step process that's going to turn into like 50 lines of code to do this.
 
7:19 PM
@MBraedley So you start out knowing four of the numbers, and which segment signals produce those four numbers
What remains is three 6-segment numbers and three 5-segment numbers
You can figure out some of the remaining numbers by looking at what other numbers they resemble
Well, all of them, really
For example, the 6-segment numbers are 6, 0, and 9
Of those three, 9 uniquely contains all the segments also active for 4
And I know what segments comprise 4, so I can just look for which of the 6-segment numbers contains all of 4's segments, and I know that one is 9
the whole thing ended up being 25 lines, and I could probably get that shorter if I figured out some smarter ways to process the 6- and 5-segment numbers
 
7:41 PM
Okay, so my process was probably just complicating more things than necessary by tracking the segment to wire mapping
we'll see how long it takes this evening
 
8:05 PM
Okay finally took the time to do part 2
I think I did a similar thing to @SaintWacko by the sounds of it
I didn't bother figuring out any of the wires. Just figured out which patterns matched to which numbers, then did an equality check to the output. Well, a custom equality check with a custom class.
 
8:16 PM
@SaintWacko This was pretty much how I did it too but it felt bad.
Although I also did segment to wire mapping because I felt like it
 
@Sterno I've been considering doing this too anyways
 
It wasn't much extra work once you know what everything is
Man, someone likes patting themself on the back: reddit.com/r/adventofcode/comments/rbr8fr/comment/hnqmgx9/…
 
8:39 PM
holy shit is that them?
someone who leaderboarded the easiest problem of the month?
 
9:12 PM
if only leaderboard was based on actually useful metrics, rather than submitting an answer closest to the time it goes live.
 
@Batophobia Right?
 
I regret telling the in-laws they could get me Halo Infinite for Christmas. I should have learned my lesson when I did the same thing with Smash Ultimate -_-
 

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