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12:31 AM
@Nzall Haha
 
12:52 AM
Oh man, a hot toddy is so good
Especially on a cold
NOT covid. I checked earlier
 
 
14 hours later…
3:14 PM
this guy is literally wallhacking and I hate it
though at least they introduced that in two cutscenes so it's not actually a surprise I just hate it
(Adam literally says "Remember: this guy can look through walls, be careful")
 
Oh yeah that one's the worst
 
the one with an ice beam is pretty terrifying too
 
Maybe they're all the worst
 
instead of alerting you just get stuck and walked at
and stabbed in the face
 
I think all the EMMI sections are a bit weak, I always felt like I was just getting lucky when I made it through
 
3:24 PM
Oh this is neat for a man without a working phone battery getting on two airplanes in 2 days:
 
It's nice how everyone hated Adam in Metroid Fusion so they keep bringing him back for more games
 
> Inseat Power
Not offered on this flight.

Inseat Power
Power outlets are available in rows 1 through 4. (first class)
Did people hate Adam in Fusion? I just remember him being a mysterious true soldier or whatever spoken about only in the third person by Samus
 
Spoilers, Adam was the computer in Fusion too
 
I see, I should play metroid fusion to completion
it came out when I was 8
so
I was not sufficiently good at video games
 
Yeah fusion was tricky, I'm assuming you know enough of the plot from the recap of dread though
 
3:29 PM
Ye, Samus almost died of the novel coronavirus and is half metroid now or something like that
close enough
 
@Unionhawk in Fusion it turns out he was the uploaded personality on the ship computer that constantly yammers on at you or something like that, IIRC
 
please ORD scheduling gods be nice to me
 
the point is, "Samus spends most of the game blindly following the instructions of a male benchwarmer who doesn't know when to shut up" is a well they've returned to like four times now and it's sucked every time
> ORD
Oh no, I'm so sorry
 
I'm pretty sure I'm going to have to change concourses, but at least one of my gates is favorable to that, it's close to the terminal hallways
 
It's not actually the character that's the problem, it's that Fusion and Other M are both really linear games rather than metroidvanias, which Dread fixes mostly
 
3:33 PM
and I have 1:15 to do it which will be fun
(it will not be fun)
 
@Ronan I would contend that that dynamic is not the only problem those games have but it is a problem
Like, I am not, in general, playing Metroid games because I want to reproduce the vibe of Half-Life: Opposing Force's tutorial mode
 
I think the briefing segments in Dread are fine, idk
I actually never played Other M, and I haven't played Fusion in like 15 years or whatever
 
@ToxicFrog I mean like, the prime games have you following orders from holograms, but they're not "go here now don't step off the path"
 
Prime 3 sure was!
 
I haven't played 3
I guess people have the same issue with that game
I find it interesting that metroid and castlevania games are the worst examples of metroidvanias
 
3:43 PM
And Other M, in addition to having the "sit down for five minutes while we explain the plot to you, then go here" issue, also has you unable to use equipment you already have until Adam gives you permission
 
Oh yeah I do remember that being a thing
at least this time it's "idk why you lost your abilities, seems weird" like every other one lol
 
I guess it's like a semantic point I'm making, that the game is doing those things and using Adam to do them, there's no actual issue with Adam as a character
 
well, perhaps in other m but I never played that game so it doesn't exist
but that's because they chose to go with "as your commanding officer I order you not to fire a missile yet"
 
Yeah it's an awful game mechanic, but I think Adam as a character could be interesting
 
I mean it's a normal game mechanic it's just normally you're supposed to handwave it
"Samus, somehow lost all of her equipment who knows how"
 
3:50 PM
> there's no actual issue with Adam as a character
I mean, Adam as a character I mostly find forgettable, but yeah, my complaint is more about the structure of the games featuring him, and the related characterization of Samus
The former tends to be very linear with lots of exposition rather than environmental storytelling
The latter casts Samus as a subservient and blindly obedient soldier who needs permission from some rando to perform even the simplest of tasks
neither of those are what I enjoyed about M1/2/3 or Prime
 
Perhaps it would be better if they quietly let us forget about him then
But I think it could have been good in Other M if they had Samus deliberately disobeying the orders when she was in boss battles or something, and then saying tough shit when anyone tried to yell at her
It does kind of feel like nintendo accidentally made a good character and they're trying to fix their mistake
 
> "Samus, somehow lost all of her equipment who knows how"
Prime 1/2 and Fusion do actually try to explain that, with varying levels of success (I actually think Fusion comes off the best here), but I think "you have most of the equipment already but you aren't allowed to use it until you reach this plot trigger" is probably the most annoying take on that I've seen even if it is mechanically indistinguishable from "you don't have the equipment until you reach this item pickup trigger".
Like, it turns out that fluff and crunch both matter a great deal and changing the fluff can dramatically change the experience of playing the game (including how fun it is) even if the crunch remains unchanged.
 
I think fusion is the only one that's actually any good, and isn't just someone did a big hit and you broke
 
4:06 PM
MP2's "Dark Samus lured you into an Ing ambush with the objective of stealing or disabling your gear" works better than MP1's "explosion big, elevator crunchy" but I don't think either of them are good, yeah
My personal headcanon is that between missions Samus donates all the gear she found to various archaeological projects because they're all archaeologically significant Chozo (and/or Luminoth) technology
 
Ooh I like that
It also adds to her confidence that if she needs a new weapon she'll just find one
 
Yeah, I mean, her armour seems to integrate extremely rapidly with any tech it gets to examine and the entire setting is lousy with hidden weapons caches of varying provenance
 
now i'm just imagining a reverse indiana jones type who's taking all of samus's donations and hiding them in various places where samus is going next
 
Oh that's actually an interesting idea
You start with all the equipment; the goal is to hide each item, but doing so necessarily removes your ability to use it
So the trick is plotting a route that has you exit the area with all equipment stored in its place without ever getting stuck
 
and then you can go back and pick up stored equipment in case you messed up your route
 
4:46 PM
@Yuuki That person's name? Naras Umas
 
 
1 hour later…
6:00 PM
@Unionhawk Damnit. For a step of a clue scroll I had to do Mourning's End 1 and 2. Completed them, and the next step required me to have a headband and crozier -.-
 
I still need to do MEP1 at least so I don't have to run over the pass again
I probably won't do MEP2 until I'm closer to SOTE ready
 
 
2 hours later…
8:12 PM
@Yuuki lmao that's incredible. The world's worst Easter Egg hunt
 
 
1 hour later…
9:15 PM
2
Q: How do I know if water is fresh or salt?

RapitorIn New World different fish and bait for each watertype. That said, it's somewhat hard to tell what water type is which. Obviously a beach is saltwater and a landlocked lake is freshwater, but It's a bit harder to tell when the areas mix. For example, there's a bay/lake/gulf/river thing near Firs...

 
@Unionhawk F3 to C4, not good not awful
that's only like, a half mile walk or something
 

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