15 hours later…
16:54
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I'm trying to render an image that has a wall of windows through which sun should be reflecting into an environment, and a pool with a glass wall facing that wall of windows. At the moment I'm going for having the light be sort of natural. The camera is positioned so it seeing part of the outdoor...
So, i'm trying to take pictures of a pool with a lot of glass in its walls, that's beside a wall of glass. As the question explains, for the life of me i can't get the standard node setup that allows light through transparent materials to work for this.
17:23
Ok, correction - if the camera is literally straight down it shows the frame of the pool, which partly penetrates the water object, and there is a white dot which i think is a light i put right under the camera, though i can't confirm that because i've moved the camera now.
a 60 degree camera angle shows a pure reflection on most of the surface, a narrow fringe where a combination of reflections and a view through the surface is visible, and then most of it is purely reflection.
That fringe is what i'm going for, if i could get it to also show what is on the other side of the pool. So, what do i adjust for that, Fresnel? Both of the alternate materials i tried have a version of that, though it doesn't address the elephant in the room that the material isn't actually transparent. Something like progress....
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