@KevinvanderVelden simply killing them without needing to search the mobs in range for pushing + all the movement and collision of the mobs as they get pushed
@Ieuan you need to have some progress in thaumcraft, witchery, and botania to get the altar. Not much, just livingrock, manasteel, an alchemical furnace, and an attuned stone, but some
Changed the thaumcraft setup for easy research, you'll have to bug @KevinvanderVelden if you want him to spawn in the book for you or setup a command block
@KevinvanderVelden MC bitching about Java version, should I just go ahead and do a dist upgrade since it's just Minecraft running anyway or try get a backport working?
Asking you because @TimPost isn't here and you're probably the only other person who'd care
yeah, direwolf20 is using a railcraft system for autocrafting that's just three tracks long, because it's one few systems that can deposit a set of items only when the full set is available
it's for the botania runes. super inefficient, but it works. It requires a 5x5x5-ish area for every run, because the entire setup can only craft one recipe
Witchery has a ton of "this is how this section of the mod works" books, but no real guide. What you need it for in this playthrough will mostly be NEI-able though
Is there any better way to extract itens from an inventory other than Transfer Nodes? My Gravel-Sand-Dust resource production is almost done but it sucks how I need to put these transfer nodes on each machine(Auto Sieve -> Compressor -> Hammerer)