Also: about the concentric circle thing, the part that is in mossy cobble is up to the size my tower is, the next threee circles are bigger then this one.
In case of MFR, the biggest offender is the autospawner.
Spawn skeletons, grab bones -> turn them into food (Pam's HarvestCraft) -> culinary generator (ExtraUtils, I think) -> moar energy! And you have a lot of those little loops.
Probably will have to. Most of the generators (aside of the survivalist one, which has a nicely balanced downside) are either silly (pink generator?) or duplicating stuff.
there's the lamp of growth in thaumcraft which you power with plant products, ars magicka has the sigils which are free once crafted, bloodmagic has the sigil of the green grove / ritual of whatever. MFR also has the fertilizer, which is also easy to run off of renewable resources
Oh, I'm fine with people emptying the Nether of its lava, for example. :D
Also solar energy, as long as the max gain isn't more than 1kW/block in the otherworld (no matter if directly from high-end solar panels or indirectly through plant grow).
Well, that's solar power at its peak (it should be 1/4th of it for the daily average), when we take real-world values into consideration. So that's what I'm aiming at for "free" energy.
Those interactions are the easiest to identify - just check with NEI how you can transform some item into another and how you can transform it back, then add some energy or additional material requirement at those points until the whole loop is losing power.
Mobs drops are hard since you typically have multi-step loops (like wither skeletons -> skeleton skulls -> wither boss -> nether star -> energy to spawn more wither skeletons with) and you need to factor in drop chances.
Thinking about it, getting unlimited soul sand also costs energy and time (via MFR's sludge boiler, for example), so that's one more thing to factor in. Aaaaargh ...
also, that amulet I found last night doesn't work the way I thought it does. It has an internal buffer that is used to fill your wand, but once that's depleted, you have to recharge the amulet somehow
@Arperum that's a problematic method of balance though... if you're lucky, you get an OP item very soon. If you're unlucky, you don't get it until it's completely pointless for you.
@Jochem Yup. Basing balance on random isn't the best move. It does happen though. I was just guessing at possible options in your hypothetical situation. I was just piling up maybe's again.
You can probably set up a small system where you put in the required materials into a chest, pick the item you want via a vanilla button, then the result pop out of the machine once done. Self-service duplication, essentially.
I like how EnviroMine deals with that. Yes, you can have a bucket of lava in your inventory. No, it's not a good idea - that thing is hot and you will get a heat stroke and die of dehydration very, very fast.
@Jochem default allow deposit/withdraw and craft and have it snake out of a bedrock 9x9 where the presses are and a whitelisted chest for iron blocks and presses
Pistons have a slight problem with extending blocks with tile entities (like inventories and such) in them. ;) But droppers can drop items through glass, so it's just a matter of finding the right glass.
@ratchetfreak The formation planes are great for this, and handy for automation using a toggle bus. They take a channel, though. I use the annihilation planes to collect droppings in my mob grinder.
@KevinvanderVelden And now include that in a circular design. I think I'll fit something like that in my towerdesign tonight. The one big tower is big enough for having rooms that re large enough.
And the gap in the center is perfect for leaving space for the levitators.
Or should we make the tower even wider? 25 wide at the widest point might be annoying for having rooms big enough for infusion altars or the like.
@Arperum The "Simply Jetpack" ones auto-activate into hover mode when the jetpack itself is active and you're about to go SPLAT, as I found out yesterday stepping off the wrong set of leaves in the Twilight Forest.
Also: enough levitators can catch you from a serious fall.
@MartinSojka that's convenient.
But a levitator has a maxheight it can catch you from though, if your speed is to high you'll still crash and die. On the levitator. I scienced all these things before.
@KevinvanderVelden No, jumping from towers and just flying up a couple hundred blocks and then removing the bottle of essentia from your harness.
For Science!
Another advantage of the harness: no max-height.
Also: being lazy when you end up top of a tower and just hoping that you'll survive the jump. Or otherwise you just move the ten blocks from your bed and go pick your stuff up.
@Jochem The new one is going to be a tall tower V2,: even more space inside. Based on @KevinvanderVelden's groundplan I'm going to need to widen it some more.
@Arperum I usually make my walls of my final base at least two wide, sometimes even three, so that I can run cables out of sight. you could either sacrifice room in the tower, or expand, or just run cables wherever :)
I'm thinking all the machinery is inside the square, which we can fit into a chunk boundary (or 4) and the space outside can be like, a bed level. Access to a floating tower with manual things (infusion crafting), bed
ANd then I'll make the entrance working down from the ground floor going downwards, because I can't be arsed to design this properly right now. Gonna count out how high up the ground floor has to be. And then we can start this madness.
once we find a spot.
I also suggest a ceiling made of solar panels.+ cable floor under these and then nice looking ceiling with a pattern in it or something.
so 22 blocks up + walking room, so something like 27 blocks above ground level is our ground floor.(I calculate 3 walking space, 1 miscount, 1 extra for being sure and/or decoration on the floor(minor incline or something))
Whee, think I found a spot, basically around 500,400. I'm making a huge torch square, if anyone has an issue with a huge tower above that point, please inform me.