Greg considers maceration and ore doubling mid-game, while most people rush to it... If you want cheaper (and better honestly) ore doubling, go for the TE Pulverizer. It has a chance of creating a bonus dust every time it processes an ore
for example, 10 copper ore should give you (on average) 20 copper dust and 1 gold dust
the only reason I built a macerator (well, two cause I'm an idiot) on this playthrough is because I needed it for the rotary macerator, which is just so much quicker. I only use it for non-ore things though ^_^
Pulveriser is strange though. For one, it has its own "pulver" items as results instead of the Forge-standard "dusts", which means for example Metallurgy doesn't work so well with it.
I basically only use it for automatic machine set-ups to get sand from cobble, and to grind iron for invar.
Current setup is 8:1 Magmatic/Magma crucibles by default, and 12:1 magmatic/magma when I have excess lava, and any excess MJ/t is send to a powerconverter if my magma crucibles have a full battery
So no thermal generators, and this produces MUCH more IC energy
On our private server we have 1 magma crucible, and it is powered by a redstone engine :p It does take a LOOOONG while to produce anything at all, I'm looking for a way to make it create its own energy :)
My setup is a few igneous extruders => cobblestone -> assembly table with alkahest => redstone -> fabricator with tome of alkahest => netherrack -> magmacrucibles => lava -> magmatic engines => FREE ENERGY :D
I typically go solar power - electric generator for free "backup" energy (drop in a few MFEs and such to store the power), or Igneous Extruders -> Recyclers -> Generators for a compact closed loop.
Replace the extruder with any other automated free cobble generator when it's not available.
And it's currently producing some 384MJ/t, of which 240 is being used to keep the system running. So 124MJ/t free energy :D
And more if you have other methods of producing lava that are cheaper but not infinite, just pipe that into the same tank and it'll automatically manage itself :D
I'm using nothing yet. We currently have a bit of manually farmed wood that is manually turned into charcoal, and then we use that to power a very little bit of EU generation thing.
Cutting down huge twilight oaks takes a while though...
Looking at it, I don't have Alkahest in my personal suite of mods anyway, so no way to replicate or create Netherrack (aside from UU-Matter, and that'd be just silly). Oh well, I guess it's quarrying "Hell biome" worlds as usual for me if I want near-infinite lava. ;)
@MartinSojka if you set the right parameters in the configfile it's doable, but default they just spawn everywhere, you can usually see two or three from any bit of a hill.
You have to increase the minimum distance between towers to something a lot higher.
I don't have alkahest either it seems, so what would I need to fix that? @KevinvanderVelden
@Arperum My problem is more with the content of the towers. First lots of easy floors with a ton of good loot, especially on the last two. Then a boss which basically "cheats" - it teleports back to its place and regens fully when you move something like 16 blocks away. Which means even falling down the tower (into a water pool) will mean you have to re-do him. And that he can actually destroy enough of the tower to be forever invincible, hovering in the air ...
It's been this way for at least half a year already. I only found out after, one time, I arrived at the tower and got pushed out of it by him and managed to shoot him still from mid-air ... which bugged out the whole thing, the boss spazzing out on top of the tower as soon as I came near.
Anyway, current plan of action is to change base Minecraft spawning code just enough to make Mo'Creatures not need to use its own, and so not to overwhelm vanilla, Grimoire of Gaia and Millenaire spawns with its own.
... because right now most of the nights are full of ghosts and undead horses and little else.
I should upgrade my nether bees, Get some glowstone gen running
And more importantly, lava gen (demonic bees produce combs that can be centrifuged for phosphor, which is basically 1 bucket off lava if you add sand) :D
I got it empty with the shift click, because right click said I didn't have enough vis on the wand (accidental stack droppage in it) to create that much items.
Depends a bit on the Mystcraft version. In general, I feel it helps if you just create some 20 random worlds you'll never visit again, and scribble their symbols down before you create your first "real" one.
0.9 just dumps the symbols of the world the moment it generates into the linking book. Thus ... visit 20 worlds, you'll likely have enough symbols to do what you want to do.
Finding them in mineshafts would work too, only problem is that we started our world without mystcraft, so the area around our base doesn't have them for sure. So the only option is hunting for pages in ages. Wich is painfull if you get the bad combination of effects, or skylands, or both.
The blindness is the worst though, you can't see anything at all, and so you get constantly swarmed by mobs.
That's a vanilla Minecraft world creation feature. I'm not sure where the starting rooms of mineshafts begin to appear, I think it's something like 300 blocks out.
@Arperum Aw. The usual "enter with book pedestal and linking book back in hand, after spawning place the pedestal, then the book, then get the hell out of the way" approach didn't even work?
@KevinvanderVelden I know that part, but I am never going back to the age, and to make abolutely certain of that I destroyed the descriptive book to that age when we got back.
(I am also going to make a creeper grinder one day, just out of revenge on the one that blew up half our machines)
Sometimes a Minecraft server is running a bit slow. How slow? Well, that's what we want to know. With this program, we should be able to see what the currently Ticks Per Second (TPS) is on a nearby monitor. Note that there are usually 20 ticks per second. This would probably be used in an admin r...