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10:06 AM
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Q: How to test my triangle intersection implementation?

Jinglei.YI've been thinking about this question for a quite long time.And my implementation seems to be correct for some cases but wrong with few others. How can I comprehensive test the algorithm? Is there any provided test cases?

 
 
3 hours later…
1:14 PM
0
Q: Quaternions and intersection bugs for boxy SDFs

Paul FerrisI'm using ray-marching to render simple shapes and test different mapping functions; rotating the shapes along a path lets me easily see all of each surface without clicking/dragging. Rendering boxes with rotation paths that pass through offset vectors (like normalize(1,1,1) or normalize(1,1,0))...

 
 
7 hours later…
8:35 PM
0
Q: Computer Graphics

Mohammad Zuha KhalidSuppose we have a computer with 32 bits per word and a transfer rate of 1mips. How long will it take to fill the frame buffer of a 300 dpi laser printer with a page size of 8.5 inches by 11 inches. Assume that a dot is represented by 4 bits.

 

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