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6:31 AM
0
Q: BSDF sampling versus light sampling

SomeHumanBeingI wish to understand the specific application of Multiple Importance Sampling (MIS) to weighting BSDF sampling and light sampling together. Refer to the following diagram from these Stanford course notes: I understand the source of noise in the left diagram (a), but not in the right (b), and I...

 
 
2 hours later…
8:37 AM
0
Q: For shader math, why should linear RGB keep the gamut of sRGB?

MaxpmsRGB is often contrasted with "linear RGB." Images are stored on disk and passed to displays in sRGB, which is approximately perceptually uniform in intensity. Shader math is done in linear RGB, which is physically uniform in intensity. Gamma correction can be applied to convert between the two...

 
 
8 hours later…
4:16 PM
0
Q: How to apply wire texture for realistic rendering of embroidery?

pensfuteI am building an algorithm which takes a bitmap image as input and render the image as an embroidery design. The different steps are : Vectorize the image, I keep only 5 colors (Done) Generate stitches lines (Done) Apply wire embroidery texture to the lines, add lights and show a realisti...

 

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