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Q: What was the rationale behind the updating of 'changed' tiles in John Carmack's Adapatie Tile Refresh?

HashI was recently reading up on Carmack's Adaptive Tile Refresh, of which was written extensively in this thread, to implement in a hobby gamedev project of mine: https://retrocomputing.stackexchange.com/questions/22175/what-is-adaptive-tile-refresh-in-the-context-of-commander-keen I must admit that...


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