@DMGregory two different sources of error in the 2nd image:
A) neglected to update the location for a gradient calculation in the 4 pixel at a time version. Essentially pixels 1,2,3 were using the gradient math as if they were pixel 0.
B) I had an early out check to bail if a pixel had already been written (because there's overdraw along the lines). On 1x it's fine, but at 4x it can happen that pixel n was already written & pixels n+1 to 4 get skipped. This led to the blacked out sections.
And also yes, I see tropical leaves &/or Salvador Dalí versions of barrel of monkeys.
@Vaillancourt I read a very interesting paper about why certain meta images seem to be more frequent results of psychedelics. Had something to do w/ low level brain hardware & image processing.
It got me wondering if that's part of why I find working with these renderers to be so captivating.
Ha, you have read more than I did about it. I find it fascinating that we're so advanced in terms of knowledge about the human brain, yet we know so little about it.
> Many observers see geometric visual hallucinations after taking hallucinogens such as LSD, cannabis, mescaline or psilocybin; on viewing bright fickering lights; on waking up or falling asleep; in “near-death” experiences; and in many other syndromes. Klüver organized the images into four groups called form constants:(I) tunnels and funnels, (II) spirals, (III) lattices, including honeycombs and triangles, and (IV) cobwebs. In most cases, the images are seen in both eyes and move with them.
> We interpret this to mean that they are generated in the brain. Here, we summarize a theory of their origin in visual cortex ...