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1:14 AM
I'm trying to find a link to a question where one can find the height of a point on a mesh to help this question, but my search-fu is off, and I don't believe we don't have a question/answer about it.
 
2:12 AM
@Vaillancourt how about this one Checking for collisions on a 3D heightmap
> I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.
FWIW: here's the search-fu query I tried on it.
Somewhat meta related - how much does close reason matter? We recently got a question about unused assets in Ocarina of Time. It was closed as off-topic. We also have this question about unused assets in No Man's Sky which has solid upvotes & multiple answers, two of which also have very high votes.
It seems to me that the newer question is a dupe of the older one more so than being off-topic. But does the close reason matter?
 
 
9 hours later…
11:19 AM
@Pikalek I think in this context it does matter since dupes act as a pointer to help find relevant questions. I thought about changing the close reason, but I did not get to it.
there, I fixed it.
@Pikalek Thanks! I think I used similar search terms, but I was focused on looking for a "mesh" rather than a "height map", but the issue in that question you linked is similar to what the user is having, and I think the solution is the same.
 

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