1:14 AM
2:12 AM
> I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.
Somewhat meta related - how much does close reason matter? We recently got a question about unused assets in Ocarina of Time. It was closed as off-topic. We also have this question about unused assets in No Man's Sky which has solid upvotes & multiple answers, two of which also have very high votes.
9 hours later…
« first day (4351 days earlier) ← previous day next day → last day (670 days later) »