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Q: Python GLFW and PyOpenGL: How to update a VBO from a thread while rendering at the same time?

somePythonProgrammerI'm really new to this community. I'm sorry for any mistakes in advance.I'm making a game like minecraft with GLFW and OpenGL. The problem is, it just renders two faces correctly and the other faces have a wierd glitch. Here is my code: main.py # imports import glfw from OpenGL.GL import * from O...


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