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7:41 PM
0
Q: How is the community doing?

PikalekBased on some recent discussion on meta, this post is an experiment for our community to check in and have some semi-formal discussion about how things are going on the Game Development Stack Exchange. It's inspired by the yearly check-ins done on RPG.SE A few key differences: The RPG version ha...

 
8:06 PM
Thanks for posting that, @Pikalek! It looks great!
 
8:33 PM
@DMGregory Thanks for the encouragement! Even if we don't adopt it the way RPG.SE has, I hope it generates some value. I look forward to see what others contribute to it.
 
Me too!
 
Even though I'm lifting from their mods, I tried to scrub the voice so as not to suggest I'm a mod. If I missed something, feel free to edit &/or voice any concerns.
Unrelated: I just noticed that if I start an outer nested loop using a someList.GetLength(), VS will suggest that same method for the inner loop. Shockingly reasonable assumption.
 
Huh! Neat.
 
I had always hoped that (old) Google would release an intellisense type tool for some compiler.
 
 
3 hours later…
11:54 PM
1
Q: Godot cutout animation with skeletons and ragdoll physics

Progsi'm following the tutorial for cutout animation, but also wanted to combine ragdoll physics from this video, my goal is to make a 2d fight game with this 2 techniques. but not sure how to combine them both at the same time, from what i have learned the cutout animation will do whatever animation...

 

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