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6:11 PM
@Pikalek I notice the creator of this question has invited you to post your comment as an answer to accept. Would you like to do so, or should I cast a deciding vote to close the question as unclear?
 
 
1 hour later…
7:11 PM
@DMGregory I'll post an answer. I think there's probably a better answer than my comment & might revise it accordingly later.
 
Understood, thanks! If you have the wherewithal, it might also help to edit the question to clarify what the answer is answering. Right now it's still fuzzy to me what the asker needed to know, but maybe you can help them express it more clearly.
 
user92578
TBH I'm not too convinced that's a game dev question at all
 
Yeah, in my mind it's at best, borderline, at least as written.
 
I think it's a terminology question at least related to camera projections we use in games. So, in at least the vague family as this question:
16
Q: What projection is this?

MythicsCould someone tell me what this projection is called? It's as if you are looking at an object from directly above it and then smear it up and left equally. Only the one dimension seems to be true scale while the other two are skewed. I'm not finding many games that uses this style, but some ...

 
Right.
There may also be a language barrier.
 
7:26 PM
I certainly wouldn't call it a "high quality" game development question. But for me, it doesn't quite cross the threshold to call it off-topic. (Since my vote is binding, I set that threshold erring on the side of allowing content, and let the community votes sort out when I'm being too generous)
 

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