I gotta say, I just got on GDSE and just saw a bunch of ridiculous questions like “how to make clash of clans game”. Like, that’s a REALLY vague question and how is anyone supposed to know what you want?
Thankfully @DMGregory closed it I think.
user92578
Actually me, Phillip and Vaillancourt closed that one
Well thanks for getting rid of it; it kinda triggered me 😂
user92578
The question falls very well under the close reason "How to get started", and you can help with closing those questions by flagging them as such, until you get close vote access :)
Getting into game development is bewildering (as I'm sure you've found, as we did too!) so it's natural to want to ask for guidance. This just isn't the place, but that's not obvious to new visitors.
But it’s really cool how I can talk to people like you who know way more, because I’ve actually gotten better over this last month substantially. Thank you guys for helping me with that!
It tends to snowball a bit once you've been here a while. Every so often I'll get a +10 from questions or answers I wrote years ago that turned out to be helpful to someone today.
I hve that script:
public void ActivateCard(Card card)
{
Debug.Log("Activating card: " + card.CardsData);
if (card.CardsData.creatureName != string.Empty)
Summon(card);
else
CastSpell(card);
if (_hand.Cards.C...
Posts with images or animated gifs tend to get more love, so illustrating your posts clearly can also help attract the rep. 😉 (I guess it's easier for someone to drop an upvote if they can see the answer works, rather than have to run the code to check)
I collected my through answers. When I became active I was heavily vested in procedural generation & felt that was an area where I had expertise to share. I also took a lot of extra time with some of the posts I made - included things like reference links, book/journal/article recommendations & illustrations.
I also paid more attention to layout - a long answer that's a wall of text isn't as useful (or as upvoted) as something with a clean layout, bullet points, etc that allows readers to quickly determine if the content is applicable to them or not.
nwp's right about luck. A lot of my rep came from answering a few questions that turned out to get a lot of clicks, because they were about a controversial topic or issues that non-specialists wonder about too. So... rep isn't always a fair measure of contribution by any means.
user92578
Yeah my top voted answer is about Godot, which I have never ever used
Modern search engines have made a lot of popular stuff more accessible, but obscure stuff sometimes just comes down to experience & recalling that you read something about that once before. And that sort of knowledge base just comes with time & paying attention to things.
user92578
I feel like duplicate flagging is heavily dependant on faint memories of seeing a similar question before
When I first started trying to learn this stuff I could spend days Googling what was really a fairly easy problem. But I didn't know what it was called.
I once spent 3 days on a Linker error because I was in over my head.
Yes, on a SE point of view, it's kind of a chicken-and-egg problem: you need rep to ask in the chat, where you'd learn quite easily what to search for, but you need to ask good questions in order to get the rep allowing you to ask.
Yeah. When I hear talk of how "you don't need a degree for X" one of the first things that comes to my mind is, maybe not, but it does help to have a few years of practice just knowing what stuff is called even if you didn't memorize how it's done or works.
I've forgotten tons of content, but my index has held up well.
Thinking more of the questions we get like "How do I do X in Unity" where you can literally copy and paste the question title into a search box and get multiple tutorials or assets that do X.
In end of week culinary news, I successfully cultivated koji barley & used some in a nice risotto.
Gonna try a couple more recipes before attempting to corner the rep market on koji questions over on seasoned advice.
Oh hey, @noobprogrammer - I meant to mention to you earlier - I found it helpful to look at high rep posts about things I was interested in. Not only did that deepen my knowledge pool about stuff I cared about, it gave me a baseline for writing better answers.
@DMGregory I think the issue is that there is kinda a mentality that “Stack Exchange can fix my every problem without a doubt, which is one reason why I believe personally they come to GDSE first.
@Pikalek Ok, thanks. That’s what I try to do, to see the best format and such.
Spouse & I liked it alot. It gave a very parmesan flavor to it. Kiddo is a bit more mercurial about meals - didn't love or hate it, probably unrelated to the koji, but hard to say.
I like cooking. Just bad at keeping on top of growing my own ingredients. Had a little hydroponic kit in my kitchen that half wilted and half overgrew. 😂
Aquaponics is on my bucket list. I think I'd also have to go the counter top route though. I like the idea of an outdoor system, but given the winter months here, I don't think it would be practical for me right now.
user92578
What's the food product of that? The fish? The plants?
The ideal is both, but it depends on your setup. In the countertop scale stuff I've seen, the fish/animals are decorative & you grow herbs or greens. You might be able to get fresh water prawns going in a tank that small, but I haven't looked into the logistics of that.
Animations in which the character translates away from the origin are said to contain "Root Motion" - because the root bone moves.
This allows the animator to directly author subtle non-uniformities in the movement speed, in a "what you see is what you get" fashion. Say the character slows down s...
This one's really not that great, but I guess "What's the standard..." attracted a lot of curiosity clicks?