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5:55 PM
@Tyyppi_77 Nice! :D I've heard of folks using a type system to keep things like position vectors, relative position offsets, velocities, and forces distinct, so the type checker validates that your physics units shake out correctly. Been tempted to try something like that.
 
user92578
Yeah I actually started to consider that too... it'd nice to catch bugs before even running anything but I have never tried this approach with positions, velocities etc.
 
user92578
My concern is the amount of work it'd be to implement all the specific type conversions and to make it painless to possibly introduce new types into the mix later
 
user92578
6:36 PM
Annoying work is probably with scalars... no strong typedefs so would have to essentially reimplement float with a custom class
 
10:20 PM
Hello everyone!
 
user92578
Hi
 
11:43 PM
Should i use boolean whenever i can or no? Why?
 

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