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Q: After a postprocess effect, how can I output a list of all non-zero pixel locations without having to save the entire image?

HighVoltageI am trying to simulate what's known as an 'event camera' in Unreal. Unlike conventional cameras that output full frames, event cameras return the locations of pixels where activity is detected - see example below. I have a post-process material in UE, whose job is to essentially subtracts the...

 

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