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12:12 PM
Weee -20° C this morning!
 
 
2 hours later…
1:45 PM
@AlexandreVaillancourt I haven't had rhe courage to leave bed and my lovely heating pad yet... (is what I had typed, but then the doorbell rang and I had to take the cold full blast in my jammies to receive a package >_<)
....so now I have a laser cutter? (Ill-advised crowdfunding backing some years ago)
 
Well then that's the fastest way to get all awaken :P
 
Careful. I'm grumpy and I have a laser.
 
Hehe :P
Aren't these banned near airports?
 
2:16 PM
I don't think my house is an airport, though it may sound like it sometimes...
 
I'm referring to this:
Apparently, because of a couple of dumb people, the government decided to remove the fun of a whole lot of people...
 
2:36 PM
@DMGregory Now you can laser cut another heating pad!
 
@AlexandreVaillancourt That's "hand-held" lasers. So if I fashion it into a shoulder-mounted turret I should be fine. ;)
 
@DMGregory Haha yeah
 
 
3 hours later…
5:49 PM
@AlexandreVaillancourt So I came to the conclusion that in this particular case, it was bad - later on, it might be worth making some sort of domain specific scripting language for the game, but given that I'm still working out what the game is & isn't, an additional level of abstraction costs a lot & gains me little.
 
Update: it's big.
(twoonie for scale)
 
@DMGregory Where you a backer? Also, which model?
 
@Pikalek Yeah. This one's the basic.
 
6:04 PM
I have a couple of friends who backed - they've been pretty happy thus far.
the one made custom storage for Gloomhaven using case prints from here: makercase.com
 
@Pikalek I've been there! :) Wrote a stack-based VM and bytecode compiler for a custom narrative scripting system for a visual novel game. Learned a lot, but not necessarily the best use of my time on that project.
@Pikalek Ooh neat!
 
Cool. This might also have some stuff to interest you: templatemaker.nl
My friend's comments about maker.case: "It refuses to acknowledge "inside dimensions", so I take it into Inkscape and tweak the sizes and remove about half the finger joints."
 
@Pikalek Ah, useful tip!
 
They've had good results cutting MDF & cardstock. I caught a fragment of a baking competition in which one team used it to cut workable gears out of hard gingerbread.
 
@Pikalek Haha, my dad was talking about that same episode! That was with a Glowforge specifically?
I have to confess, I'm most excited about culinary applications. Cutting chocolate sheets or etching nori...
 
6:14 PM
I believe so, yes.
I've been lobbying my nearby friend to try food, but he's pretty conservative with his investment (which is fair) & my health (which is probably for the best, but sometimes annoying).
Case in point, he's said "not for use on body parts".
 
I also want to investigate how much I can control it programmatically. Like, could I make an installation game that, based on your play behaviours, cuts & engraves a custom souvenir of your experience?
@Pikalek Hahaha — I guess his has the material pass-through slot?
 
Kay
@DMGregory and then there is me with loads of placeholder art :d
 
@Kay Looks like you"ve got a solid foundation to build on there!
 
@DMGregory Oh man, that's clever! Like historical sim game that cut a coat of arms medallion or something like that. That would make a rad installment in a museum or the like.
 
@DMGregory like the pianoktail, which mixes a drink based on how you play the tune on the piano?
 
6:22 PM
I'm not sure how locked down their interface is, but you can always feed it an .SVG file, so presumably anything you can vector-art-i-fy would be doable.
 
@Pikalek coming to conclusion is greqt, it removes doubt!
Great*
 
Kay
@DMGregory well, judging from the little time i put in its pretty good. Code is also quiet solid. Later its pretty much just replacing placeholders :p
 
@Pikalek I played a territory control game on an embroidery machine at Alt-Ctrl-GDC a few years back. The board was a printed piece od fabric, and each move would stitch patterns onto the tiles. At rhe end of the game it would sew the final score at the top and you'd leave wirh a textile record of your play.
 
6:56 PM
@Kay Excellent! Both tile and card management systems can easily get hairy, so good on you getting it working smoothly & simply already! :)
 
7:24 PM
@DMGregory wow. got anything in mind that you want to lasercut? (other than the shoulder mount of course)
@Kay looking good!
 
Kay
7:37 PM
@DMGregory I made cool system where I not only queue commands (visual and logical) but also can start aggregate them either sequentially or in parralel. Gives me loads of options for pretty much free
@GabrieleVierti thanka you
I actually also had to write my tiny own version of startcoroutine just now
Small game design question if anyone wants to bounce some ideas.
I've been working on a turnbased deckbuilding game. You control 3 characters which share a deck of cards. Each character has a color, you can only play the cards which fits the character color. At the end of the turn the active character attacks a random adjacent enemy.

Now I've been thinking of different colors and the ways they should be played/what their winconditions might be. So I have blue(force), a color which focusses on combat and trying to win with sheer force, I have red(wisdom) which tries to win outside of combat
 
8:17 PM
@Kay You could make some sort of yugioh trap card
 
Kay
trap in response to an action ? such as walking on a tile or attacking my character ?
 
yeah, maybe.
something you set when the turn is finished
 
Kay
well I was kind of thinking about is but was not sure about it. What if an enemy doesnt move or doesnt attack ? Or even if it does, can you reliably set it up to be triggered ? can you trigger it yourself ?
Maybe what goes in that direction is some form of totem. Which might do something every turn or you can trigger it yourself. It can also be attacked by the enemy and destroyed
 
that sounds fun!
definitely like the totem thing
it would probably still count as a trap though
 
Kay
not exactly sure just yet :p
but its a good idea
 
8:31 PM
:D
 
Kay
I mean it might go in the right direction but I'll have to sleep about it
 
that's quite a wise decision imo
 

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