Small game design question if anyone wants to bounce some ideas.
I've been working on a turnbased deckbuilding game. You control 3 characters which share a deck of cards. Each character has a color, you can only play the cards which fits the character color. At the end of the turn the active character attacks a random adjacent enemy.
Now I've been thinking of different colors and the ways they should be played/what their winconditions might be. So I have blue(force), a color which focusses on combat and trying to win with sheer force, I have red(wisdom) which tries to win outside of combat…