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12:09 AM
@StephaneHockenhull C/C++ would be so much better if strings were a ´struct { int length; char buffer[length] }´ instead of the null-terminator madness it currently is
null terminated strings should have been found only on streams
 
12:40 AM
@Noctrine I messed around with it some.. mainly messed around with the downloadable assets :P
I made something and tried to import it into Unity, but I couldn't get it to work.
 
nwp
1:40 AM
@GustavoMaciel They are in C++, except that you also have a capacity so you don't need to reallocate every time you add a character.
 

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