« first day (2845 days earlier)      last day (2165 days later) » 

3:32 PM
Too bad the full localisation is still to Finnish.
... I'll show myself out ...
 
user92578
dont come back
 
The volume is a bit low compared to auto youtube videos.I think it could be raised by 25 - 50% but it could be due to the audio encoder too.
It's a really cool trailer. What software did you use?
 
user92578
Thanks, I might look into the volume
 
user92578
I've been using Blender for all my trailers
 
ooh smart. I should look into Blender for that.
 
user92578
3:46 PM
@user100681 hey long time no see man
 
user92578
blender is all right, it does have some preview FPS issues if I like scale a video
 
user92578
but it's really flexible though with the keyframe system
 
user92578
and I do text in gimp and then just animate PNGs, so that kinda sucks
 
Sounds like it's good enough and no upfront cash investment.
 
4:36 PM
1
Q: How to reproduce this triangle filling scanline effect using a shader?

tigrouI'm writing a renderer for an old DOS game were 3D polygons were rendered in software. I'd like to simulate, using a shader, the following material/effect, used for filling a triangle : The fist pixel of each scanline start with a given color (here purple) and progressively fade to another co...

 
 
2 hours later…
6:52 PM
I got my answer so mixed up between Cg and GLSL.. Had to boot up Unity and actually test my answer :P
between vec3 and float3, and, mix and lerp ... ugh
 
 
3 hours later…
9:40 PM
Man, this guy's question was difficult to solve, trying to write a weird shader with two kids shouting around me...
3
 
nwp
Maybe you should screw the shader and play with the kids.
 
It coincided to the youngest one's almost-nap-time craziness ... Had to wait it out.
 

« first day (2845 days earlier)      last day (2165 days later) »