In Unity3D im trying to set the directional light a little behind the main camera by using this script `
using UnityEngine;
public class cameraLight : MonoBehaviour {
public Transform cameraPosition;
// Use this for initialization
void Start () {
transform.position = cameraPosition.position;
transform.rotation = cameraPosition.rotation;
}
}`
But nothing happens. I have assigned the transform component of the main camera to the variable cameraPosition
using UnityEngine;
public class cameraLight : MonoBehaviour {
public Transform cameraPosition;
// Use this for initialization
void Start () {
transform.position = cameraPosition.position;
transform.rotation = cameraPosition.rotation;
}
}`
But nothing happens. I have assigned the transform component of the main camera to the variable cameraPosition