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00:13
Is this answer correct?
https://gamedev.stackexchange.com/a/143198/74040
00:44
@DH. thanks for the info! Game Maker sounds very good.
DH.
DH.
It's a pretty simple engine, but don't get it wrong, it makes stuff easy, with little code happen
 
9 hours later…
10:06
eeeh the silence
10:18
Guys, does the singular form "setting" also refer to something like game settings?
10:39
@Bálint Can you elaborate please?
Can setting also be a noun?
@Bálint Yes.
 
4 hours later…
14:13
@Charanor
 
1 hour later…
15:16
@Curio Yes?
how can I solve that problem?
user92578
15:33
looks like the last message sent related to your issue was sent by Charanor
user92578
It's your turn.
17:08
a goodly portion of learning how to program well is learning how to debug and find out exactly what's going on for yourself. what's your program doing? what is it doing that you don't realise it doing, and where and why is it doing that?
the majority of bugs i have ever repaired, the people i approached didn't know enough about my codebase to be able to solve it -- but they were able to point me in the right direction, or sometimes just telling them fixed it (a la rubber duck programming).
so, consider this a personal development exercise in how to debug things, which is a critical skill to learn.
18:09
@doppelgreener GDSE.chat's title could be renamed "Game Development - Rubberducking since 2010" :P
4
^ I'm with this one
room topic changed to Game Development: Game development and other polite discussion. Game development conversations have priority. Please star responsibly. Be Nice applies here: gamedev.stackexchange.com/help/be-nice [game-design] [game-industry] [rubber-ducks]
0
Q: How do I get a popup menu to block clicks from hitting UI elements beneath it?

AlmoYou can see in the picture that I have a Canvas with a popup menu in it. I just enable this, and it covers the main menu stuff. Clicks go through it and hit stuff in the main menu. I've tried adding an EventTrigger to the PopupRoot object, and adding an event to listen for PointerClick events,...

I was unable to do this "the right way", by preventing the events from going to the wrong layer.
So I just disabled the menu's parent game object while the popup was visible.
feels wrong, but it seems to work
@doppelgreener Recently one of my classmates told me that everyone can learn to program
18:23
I think everyone can learn to program, though not necessarily in something arcane like C. I think most people can learn the basics in something like python or BASIC
To which I said "Yeah, everyone can throw a javelin, but it won't go too far"
@Bálint i agree with that in principle but not in practice
@Bálint yeah, that's pretty much it
 
1 hour later…
19:25
That's like saying everyone can draw, although there aren't many who are artists.
19:59
@doppelgreener many thanks man! Wise words
 
3 hours later…
22:53
Chrome 59 officially support APNGs, could we drop GIF finally?
23:41
@Bálint You want to break The Internet?

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