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12:00 AM
I finished making my interceptor ship in illustrator! :D
I think I'm going to start coding my client now
Just gotta make a asteroid vector and I got all I need for now
 
user92578
looks cool
 
Sie
1:06 AM
Am I alone here or does anyone else like to code with TV in the background? Gun to my head I can do without but I prefer it.
 
Pip
1:50 AM
I don't do TV pretty much ever
though I listen to music through my nice headphones all of the time
 
Sie
I don't know why but background noise (not music for me because I get caught up in my songs lol) has always helped me work.
 
Sie
2:18 AM
@Almo Wake up.
League?
 
DH.
I started playing LoL last week
A full week and I still don't know how to play as adc
 
Sie
I'm not that good at ADC either. I mainly play top, mid, or support.
I suck at jungle and adc.
 
Pip
Dota <3
 
Sie
2:38 AM
Never got into it.
 
DH.
3:14 AM
DotA is even less noob friendly
The learning curve is steep and there's no real place to practice
I just wish that newbies could get divided from the average joes
 
@DH. i can help with ADC if you want. that's my main
 
DH.
Well, thanks for the offer, but I don't think that would be possible
I mean, from here where I live, connecting to the NA server will give me a high ping :P
 
well you can ask me general questions about it
 
DH.
4:21 AM
Well I simply don't kill and die too fast, so I don't know a good build as adc
 
 
5 hours later…
user92578
 
user92578
Probably not my best one but I think it's good enough for a menu background
 
@Tyyppi_77 you sure are one man army
are you using SDL_AUDIO for playing audio too?
 
user92578
9:42 AM
Yeah, I use SDL_Mixer. All though the audio quality isn't very great, but that might just be me missconfiguring the device.
 
10:20 AM
@DH. I mean, that's what matchmaking is supposed to do =p
 
user92578
Plus there's the "Least played" matchmaking where you can only pick heroes you haven't played a lot
 
@Tyyppi_77 have you ever thought about switching to opengl for graphics? i mean instead of SDL stuff, writing your own shaders on such
 
user92578
Yeah I have, I just don't think it's worth it ATM
 
just lost a game with ck
@Tyyppi_77 IMO lots of visual effects will become easier, when you have access to shaders
 
user92578
I know, but I'm so late into development
 
user92578
10:24 AM
It would take me a while to get everything back to where I am right now
 
let me see... when are you planning to publish the game?
 
user92578
Not sure, hopefully by the end of this year
 
ok... that makes sense then...
i had a feeling you were more than a year away from publish date
 
user92578
Yeah, that might also happen
 
11:54 AM
Finally finished the config file, for now!
Next up to bat, figuring out bitmasking...
 
user92578
nice!
 
user92578
can't wait to see your bitmasking results
 
Yeah, I'm still trying to decide the best way to go about it.
Right now as I'm using a mesh, it's a bit tricky to do... I've got a few thoughts, but I'm going to ponder on them a bit more before I go too far.
 
user92578
Not sure if that applies, just something I found
 
12:54 PM
for some reason my windows decided that it had restart it's UI
result: after lots of slow motion working, it's responsive again :|
don't even know what happened
 
That just smooths the vertices, so no, it wouldn't work.
I think I'm starting to get an idea of how to do it, however.
 
user92578
Oh, okay, nice!
 
The problem I'm seeing, however, is that I'm going to have to basically stitch together one large texture...
Well, I guess I better get started then... Sigh.
 
user92578
1:10 PM
My awesomely productive week's weekly recap! gunhero.surge.sh/#WeeklyUpdate17
 
1:20 PM
This is going to be a pain I think...
I think I'm going to go with the full 8 bit bitmasking, which means I've got to create 256 images.
 
user92578
No, you can do some hacked but clever masking to cut that down to 48
 
I've decided how I'm going to do it is have 3 colors per biome.
Yeah, I'm sure I can figure that out.
 
@PearsonArtPhoto why does having curved sprite would not work with your architecture?
 
The 3 colors will be a boundary color, primary color, and accent color.
 
user92578
Like I mask with the following values instead of just powers of two:
 
user92578
1:22 PM
const unsigned int tileBitMaskValues[8] = { 16, 32, 64, 128, 145, 50, 100, 200 };
 
I am not using sprites right now, that's why.
 
user92578
Then those result in 48 unique values that cover all the tiles
 
imho sprites would give you more versatility while choosing you land aspect. why wouldn't you use them?
 
That's what I've decided actually...
I started by playing with a height based mesh.
I've got a few ideas still, I might be able to make it work.
 
Jon
1:50 PM
Going to seperate levels into worlds
24 levels per world... 7 worlds
 
That's a good idea.
 
Jon
ideally i'd have a seperate theme for each zone
 
Cut the Rope introduces a new item each world, and that item is featured in most of the levels in the world.
Okay, I think it's time to attempt my second shader...
Or I could give up the idea of having a mesh. Hmmm...
 
Yeah, add/use a new feature each world
 
2:09 PM
I wish people had a desire to be correct that matched their desire to teach others. Too bad being correct doesn't validate the ego the same way being praised regardless of being right or wrong does.
 
user92578
> so many genetics
 
user92578
kek
 
how did she get in there?
 
Jon
word on the street is she had been living off store samples for 2 years
 
2:59 PM
@DH. for builds, check your champ on champion.gg
it does statistical analysis of most winning builds for plat-rated games and up
 
Jon
wtf
 
those builds may not always be the best for your situation, but they're a good starting point
 
Jon
I was watching a video, and EA is releasing FIFA 1?
FIFA1?
seriously
 
also shows most winning and most common runes and masteries
 
Jon
Battlefield 1... Doom 1.. Fifa1
wtf is going on
 
3:00 PM
it's like XBOX ONE
at work people still say to me "it's a game on xbox one" and I think they mean the first xbox
morons (MS)
 
Jon
Wii U One
 
@Almo see, this is why you should just call it xbone
 
heh
 
Jon
3:29 PM
anyways, you need to smarten up peole
wake up and smell the goddamn sunshine
Someone suggested I add a "slow down time " mechanic
and flashing hints when you fail multiple times
 
user92578
lol slow down so you can hit those quicktime events
 
Jon
the rest of his comments were pretty good
 
So I think I've got a reasonable compromise for player's convenience vs security
When you create an account, the program tells you to plug in a blank flash drive (and it will be erased), a backup of the account is stored there, afterwards the user is instructed to lock the flash drive in a safe.
Forgot password? Get the drive out of the safe.
Account hacked? Get the drive out of the safe. (After securing your machine.)
Basically any action that should require "admin" privilege, like deactivating your account? Hit the safe.
I'm afraid some people will still be lazy and blow it off, but I don't think I can make it any easier without compromising security for everyone.
 
4:32 PM
@Jon um no :)
 
Jon
5:25 PM
7 worlds
Collect the 7 orbs to unlock the GORB
 
user92578
sounds good
 
Jon
It's about brushing your teeth
 
DH.
5:40 PM
@KevinvanderVelden Well, the problem is that when you play unranked games there's little matchmaking in the process
@Jon This only would help if someone couldn't understand the mechanic, but you made tutorial levels, no need for that
 
Jon
6:00 PM
Watched my mom play and I can do better
 
Someone with C++ metaprogrammingskillz here?
 
Jon
I have gas does that help?
 
I don't think so
But glad you at least answered me, Lounge<C++> ignores me :(
 
user92578
Not me, I have one templated class in the whole GunHero codebase
 
user92578
Lounge sucks, don't go there
 
6:08 PM
They were mostly mean to me, that's why I'm rarely in there now
 
Jon
Well you look like a Harry Potter bubbles, people are gonna pick on you
 
@Tyyppi_77 Well, maybe you got another idea to get this to compile? coliru.stacked-crooked.com/a/6ab60b497ae5be5d
@Jon I don't care about that one, I do that too lol
 
Jon
I look like a 007 agent so I get picked on a lot too
 
user92578
I have no fucking clue what any of that does
 
But that's much cooler tho
@Tyyppi_77 okay
The main thing I want to archieve is to check a predicate for two different (type lists/variadic templates)
 
Jon
6:11 PM
Just kidding I look like a retired gamer
 
still cooler than Harry
 
Jon
I dunno about that
You can talk that snake language
 
6:27 PM
SSssSssno
 
user92578
haha
 
Sie
@Jon Does Unity have any built in way to revert a game object to it's prefab state? Or will I have to come up with a manual solution?
I see there is PrefabUtility.ResetToPrefabState but that doesn't look like it's meant to be used at runtime.
 
Jon
Dunno
 
Sie
How do you handle your levels? I assume each one is a scene.
 
6:43 PM
Sounds tedious
 
level design on games like that is tedious
he did good job though. there's plenty of variety in GORB
level 56 is hard :)
 
Sie
Well I'm talking more about level management here. I mean for a game like Jon's having each level be a separate scene makes the most sense to me.
I'm looking for a way to revert objects to their prefab state as part of a check point system.
 
true
 
Sie
If there isn't a built-in way I could just destroy and instantiate.
 
user92578
7:03 PM
 
user92578
Instead of just spawing some white particles around the player when morale points are received, they now spawn at the enemy killed and then pull towards the player
 
looks good!
 
Sie
ya it is
What do morale points do? Some type of experience?
 
DH.
It seems that the particles are going for the feet
Better put an offset to go the body or head
 
user92578
They are destroyed when they touch the player
 
user92578
7:07 PM
@Sie Yeah, kinda, you get morale points for doing what you're supposed to do (killing enemies and releasing prisoners), and enough morale points award you a powerup (explosive bullets currently)
 
@Tyyppi_77 Make them glow, something like in slither.io but less strong? Think you get the idea :)
 
user92578
I don't think I have the resolution for that
 
7:23 PM
okay
 
7:38 PM
oh someone really did reply with a working solution. I don't know what the template keyword after :: is for, but... okay, I guess
 
@Tyyppi_77 yeah looks good
 
7:59 PM
guys, if I want to instantiate a prefab like a drop item in 2d top down game and I want to give some jump-off effect how should I proceed? the ortographic camera I think would not sense the z position to elarge the item scale properly
should I build an animation ad hoc for the purpose?
 
8:11 PM
I think I'll try to go building an animation that takesthe sprite adjust its scale
then I can control rotation and scattering via script
 
Would do that, too
 
user92578
Woot, apparently Sony Vegas has a no-limit 30 day trial period that's separate for each product, so looks like I've got 90 of free Sony Vegas for my GL trailer needs
 
Is it possible to fucking zoom in and out mechanim view? this shit will drive me crazy
 
user92578
apparently not
 
8:30 PM
gz tyyppi, hopefully you'll need less than 90 days to get your awesome trailer
 
user92578
gz?
 
user92578
but yeah I will need an awesome trailer, and I really hope I have an awesome enough game to make it and get lit
 
user92578
I still need a recording software
 
user92578
OBS sucks
 
kazam, fraps, write it yourself
 
user92578
8:39 PM
This is a great page on trailer making if anyone is interested: kertgartner.com/…
 
user92578
fraps costs money
 
kazam doesn't
 
user92578
is the quality great?
 
But I'm not sure if it's available on Windows as well
Never had any problem with it
 
DH.
I already used one provided by Razer
Trying not to be a fanboy, but it were good for me
 
8:42 PM
vokoscreen is another one
But I had slight sound problems with it
 
 
2 hours later…
Jon
@Sie yep each level is a scene
Assets used everywhere... So if I update the win screen all scenes get the updated asset
I have had issues where asset copies reverted back to their default values when I updated the source asset
messed up levels on two occasions -- nothing too major though
 
11:34 PM
people are asses
sorry playin some duelyst, and my opponent instead of surrendering just disconnected making me wait for hte timeout
 
@NaCl ?
@NaCl lel. Lounge is too raunchy even for my taste
 
Solved already
4 hours ago, by NaCl
http://coliru.stacked-crooked.com/a/f9763c57f9180334
no clue what the ::template does, but well
 
Well I had a huge user-acceptance breakthrough today
 
@Pip blablabla too much boring intro to get into the real details. I gave up within first 10 seconds.
 
Pip
11:46 PM
:P
 
Mostly, people are willing to create an account now :D
 
@MickLH great job on the gorb music
 
Pip
Basically Google is extremely biased towards Clinton-positive autocomplete results
 
nice!
 
Pip
They now don't reflect what people are searching for according to Google's own public data
 
11:47 PM
@Almo I'm trying man, no need to guilt trip me!
 
maybe people who search for clinton only click on the positive ones, giving google an impression that they are more important
@MickLH hahaha
don't attribute to malice that which is adequately explained by stupidity
 
Sie
@Almo I doubt the soccer moms voting for her would be smart enough to manipulate Google to do that.
 
they're not "manipulating" google
they're clicking what interests them
I'd need some proof of people at google actually bothering to manipulate this
not just suspicious results
 
Sie
Ya. I would think Google would be more sneaky if they were going to do it.
 
hey mick you know anything about Funk?
 
11:50 PM
I know of some funky older-ish music that is called Funk?
 
well
there's a particular strain of Funk that I like, and I don't know how to find more of it
 
You might have to share links because I have trouble finding the specific types of Funk that catch my ear :P
 
I'm looking for a link now, but they seem to have taken it down
ok gonna email you a link
it's instrumental, and has a certain kind of groove to it. I think you'll know what I mean.
this is 1969 before Kool and the Gang sold out.
 
Oh crap I haven't unpacked my audio stuff yet
 
had this been recorded 10 years later, the bassline would have sounded wimpy and lifeless, even if it had the same notes. It's played with more life.
anyway, I would love to find an artist that makes this kind of stuff.
gotta go make dinner
talk later :)
 
11:58 PM
mmm yes, this is correct funk
technically correct, the best kind of correct
 

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