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12:07 AM
Getting there...
 
Nice!
No idea what it is, mind you, but...
 
3d normal map texture
 
Interesting.
 
No seams.
trying scaling...
purrrfect
But looks like there's a bug in updating the UV matrix ... changing it didn't scale the UVs I had to rewrite the UV in the VBO to test...
 
12:35 AM
Okay, I think I'm starting to get somewhere!
Progress!
I know it doesn't match with the style, but...
 
ah silly me, I had another SetMatrix() call further down
 
Me thinks it will do for now.
 
12:54 AM
Now I need a bump map shader layer...
 
1:14 AM
Booya! bump mapping!!
need to try with dFdxFine ..
ah fuuuuuuu. I only got OpenGL 4.2
Need 4.5
hrm, my card is supposed to support 4.5 ... Do I want to chance a driver update ...
Turning on MSAA to 16 increases the sampling of dFdx, I can live with that. Better than risking having my computer down for 3 hours due to a driver issue...
 
 
4 hours later…
5:08 AM
@Sie No OSX version, and I don't want to play with a pad on PS4 :/
 
 
4 hours later…
user92578
9:15 AM
morning
 
good morning
 
 
1 hour later…
user92578
 
12:38 PM
Cocksuckers charged me for shit I never activated
I'm fucken pissed I can't even disable it.
 
user92578
who?
 
2:27 PM
I'm guessing either an ISP, cable, or cell phone company.
 
naw, its called Hotspot
it is for parking at meters via my phone
So now I am demanding they do a full internal audit to determine if they are fucking other people as well.
If they refuse, I am going to take my demand up with the better business bureau.
Their app clearly shows that I did not activate this service -- yet they are charging me -- sometimes multiple times a month.
I don't just want my money back at this point -- I want proof that they are not fucking anyone else.
They fucked with the wrong person.
 
goddamnit I though I listed all categories :D
But nice that you're not gonna let that stand
Wanna see my wrinkly ball?
my wrinkly ball ^^
 
nice
 
It's using just one 16x16x16 texture. Pretty happy with the non-repetitiveness but the coarse dFdx (ddx) instruction causes too much pixelization even with MSAA for my taste. Gonna have to fix that
oh, nevermind. looks fine using 64x64x64 instead. wheeee!
I'm afraid to do the ATI/AMD test now
aaand it looks horrible without MSAA
And on mobile it'd require ES 3.0 to have even the coarse dFdx function.
I'll have to use some other effect
 
3:16 PM
Another UI quest!
(Ignore the ugly white boxes for now, I'll get there...)
I want the ability to store goods in different types of holds.
Also, I'm going to want to sell goods in a very similar looking dialog.
In either case, I need a method for selecting either a valid type of hold, or a type of good to sell.
I'm thinking of adding a vertical row of buttons along side the entire dialog. Do you think that would be good, or should I keep thinking?
 
anyone used Leadwerks Game Engine?
 
3:30 PM
@PearsonArtPhoto Something that would highlight the types? sounds good
Your game is shaping up nicely
 
Okay, I guess I'll start working on that then!
It's coming along. I'm hopeful it will start to feel like a game, and not a demo, by the end of the month...
Still pre-alpha, but a game still.
 
 
1 hour later…
4:46 PM
@PearsonArtPhoto if you intend to use this ship drawing for this UI, then you shouldn't mix it with a photorealistic/actual photo background
 
I'm sure he'll get to that. He's working on functionality.
 
5:04 PM
16 hours ago, by PearsonArtPhoto
I know it doesn't match with the style, but...
It's just to give me a placeholder. I haven't found a good cartoony image that's free yet, so...
I'll try to get to it this week.
 
I'm going through my openCL image kernels and converting them from 2D to 3D. So tedious.
@PearsonArtPhoto meh. I'd keep that for the very last step. You don't know how many times you're going to change the UI...
 
5:23 PM
@PearsonArtPhoto Well, it's not that hard to draw sea. A light blue and a darker blue rectangle, some strangely colored spots and done
 
@Almo yu there?
 
@StephaneHockenhull Fair enough. Will get to it sometime...
 
5:42 PM
Oh great, I got 20-or-so OpenCL functions marked as deprecated now
screw it. those warning are going to stay there until I'm done with the rest of the tool. Not upgrading the OpenCL version for now.
 
6:14 PM
@jgallant hay man
what up
 
can you test picross for me?
people are saying it is crashing on workshop
but it is completely fine for me
1. Start game via Steam
2. From the menu, click 'Workshop'
3. Click on an unplayed level
4. Finish the level to victory
5. When rating is shown, select Up vote
6. The Workshop screen with the levels appears, frozen with the 'Fetching Levels...' message shown over the list.
 
I'm not on windows right now
so I can't
I could test it tomorrow at work, but I'm guessing that's a bit late
 
Yeah I don;'t know what the fuck -- multiple people are reporting this
I tried everything it is just working for me.
 
Did you check which GPU/drivers they have?
or OS version
 
no
it has nothing to do with that -- it is the workshop browser not returning a valid response
the Fetching Level text gets removed when the event fires -- and it is not firing from what I can tell
 
6:21 PM
Could also be a weird network issue. Like they're on wifi or not on wifi or have 2 ethernet ports or something like that?
 
And that doesn't make sense, because I am handling every case. so I don't know wtf
plus it works completely fine for me... ugh
 
It's possible Unity behaves differently on a different Windows version. There's some special features for both windows 8.1 and 10 that may cause something different to happen.
Or it could be an anti-virus messing with the networking.
 
well it works the first time -- it is only for the cached query that is faililng.
 
but yeah... it has to be some kind of weird version thing.
I have no idea.
 
yeah
can you test it for me?
 
I'm running Linux :P
 
7:18 PM
@jgallant Oh, didn't know Picross is free. Imma download it and publish an inappropariate level
 
Please test it and let me know what the fuck
 
I just got a friend request by this guy (NSFW profile image). I don't think I want to accep it
 
Just downloaded it, I'm not having any issues with it...
Wait, let me try instructions.
Workshop seems slow first of all...
Actually, I hit the first unplayed level and I seem to be stuck on this screen:
 
I tried loading in a map from workshop. It couldn't load it in 1min+. I expected less from something that needs to send <500bits
 
7:27 PM
Same
 
Just re-tried, and it worked right away...
Okay, without fail it doesn't work the first time, but works the second time I try to open a level.
I think this is the 4th time. I get stuck there, then re-open it and it works right.
Also, Workshop should store the settings at the top, and load them.
 
> holy fuc* shadow
 
It does store your filter
 
Strange, it hasn't for me. Maybe because of crashing?
 
Yeah
Well ill have to look into it again. Weird.
 
7:36 PM
@jgallant on a 5:4 screen the loading bar for the levels can't be seen (only like 2 pixels of it)
 
It's prettied up a bit too, nice!
 
The loading bar?
 
Yup
Also, none of the levels can load the first time
 
After you play a level does it display the level select properly?
 
It does for me.
 
7:38 PM
People on steam are saying it doesn't.
 
I'd work on the not loading levels the first time...
 
Yeah that is something else.
 
It could be symptomatic of the same issue...
Oh, BTW, there really should be an image of the level just completed on the Rate Level screen.
It didn't update the rating either, interesting.
Another thing. The "Levels Completed (8/0). I suspect you don't want the /0 for that screen.
Wow, levels "poop" and "Penis"
Also, having a way to jump to a page number, or even the last number, might be cool.
Now, that's weird...
I clicked on "Lightbulb", it brought up the wrong map. I completed it, and lighbulb is now showing as done.
Second time playing it, it actually loaded the right level.
 
8:27 PM
ok thanks man
I fixed it
Can you get latest and try it again ?
 
 
2 hours later…
10:14 PM
 
0
Q: Light_environment lighting glitch in Source SDK (CS:GO)

Camouflaged CowWhen I place a light_environment (sunlight) in my 3D skybox, it always glitches out the lighting. It turns the lighting of the level into darkness and when looking up, it gives a weird blur effect. I tested it and it is not env_sun that is glitching the lighting.

 

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