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12:01 AM
probably like 20 or so
most of them I closed
 
@Tetrad, you're employed by SE, right?
 
no
I make games for a living
 
Oh, cool. You just seem to do a lot for SE and know a whole lot about it
Borderlands, MoH, cool
 
I didn't actually work on borderlands
a friend of mine gave me a shoutout in their special thanks
 
Right on
So do you work at one of the big guys, or for an indie group?
 
12:12 AM
a small independent developer: escalationstudios.com
 
Nice, primarily iPhone development?
 
iphone/web yes
 
I've got a few friends breaking into the iPhone dev community
 
Anyone of you kids intimate with XNA and custom shaders?
 
:/ sorry @MindWorX, only xna here. How is Terraria 2 going?
 
12:16 AM
Heh, "terraria 2" :P
It's going neatly I think. Tho I did just return from a holiday as well
Moved some stuff onto a pixel shader, much nicer performance, and much nicer effect.
Now I'm just looking at doing something else with the lights, instead of being additive, the should pick the highest value of the three components, as I think it'll make a nicer effect.
And I need to figure out how textures are passed when I call .SetValue(texture);
 
Cool
I just got back from vacation too
 
If it's by reference or if it's the whole texture. I'd assume the texture is stored on the GPU, so maybe it's by reference. But I'm unsure
 
@JohnMcDonald: Here's the new lights with the pixel shader:
 
Yeah... I have no clue.
@MindWorX Neato
 
12:20 AM
I think so
And very fast as well
 
I'm assuming it's dynamic
?
 
Yup
 
It's actually completely dynamic, but it's fast enough that it doesn't matter.
I'll make some parts static if I see performance issues later.
 
Yeah, good plan
"if you see performance issues later" +1
:)
 
12:22 AM
Hehe
I'm optimizing the "world" part of the rendering tho, even tho it's not necessary, however, I do it so I can switch to "NonPremultiplied" render mode, so I can have some neater effects on overlay like grass and what else.
"NonPremultiplied" is more intensive, but if I optimize it the way I'm doing, I'll be cutting down the amount of calls by a magnitude.
 
Cool. I know next to nothing about graphics, rendering, render targets, blending, shaders, 3D, and... yeah... graphics
Well, I've got to run, I'll catch up later!
 
Cya :)
 
that lighting looks awesome, and probably even more so in action
 
 
1 hour later…
1:49 AM
@thedaian: Thanks. It does look awesome yeah. I just need to fix up a sideeffect of the additive blending, then I'm satisfied.
 

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