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4:14 AM
lol
I assume it's a refference to the Ing
 
 
3 hours later…
7:27 AM
@trogdor indeed. That's the first thing that came to mind when reading that question
 
lol
 
8:21 AM
oh, btw, a warning. I don't know if anyone here planned to play The Last of Us 2. I didn't follow all the leaks and all the rants about retcons / poor story writing etc, but I noticed that as expected the various boards / forums are full of pretty bad/caustic post (most related to Ellie identity). You may want to avoid places like GameFaqs forums boards for a while.
 
 
4 hours later…
11:54 AM
@kviiri left that running for a while now, to be fair, the more it goes, the more it seems to "break" in a way. I'm just testing this out of curiosity (not a fan of clicker/idle games) but the progression feels off. It not just slows down, in some cases some upgrades become so irrelevant that they are just forgotten.
Specifically, I get the felling that the Dynamic Factor simply stop having any usefulness after a certain point. Weird.
 
12:19 PM
@Derpy Yes and no. It's certainly useful for challenges that don't go beyond psi(Omega)
After you unlock challenges, the game becomes very much about choosing the correct upgrades for the challenge you intend to complete next
(and, to contrast, not picking the upgrades you don't need because that's detrimental)
Due to the nature of the game requiring a few resets every now and then, it's not one of those idler games where one progressess a lot by just leaving it on for a few days
 
1:25 PM
@kviiri already got there. Including the "oh so nice" point when you first reach psi, before having boster, and you find yourself in a situation where the autoclickers don't work, so you have to fill the "next boost" bar by manual clicking... and the clicks can't be too fast. I don't know if that is frequent in "clickers", but I found it strange to have to click for about 5 minutes after almost everything became automated for so long.
 
1:45 PM
@Derpy yeah, it's kinda weird you have to unlock separate autoclickers for that. I think it might be in part because it reduces the "wtf happened with my number" impact
there's poorly presented hotkeys btw
I for infinity, M for max all, S for factor shift (which isn't applicable at that point anymore)
 

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