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12:03 AM
@BESW thank you! I like plants a lot but can’t always draw them well
 
Keep drawing! You're clearly developing an eye for it.
 
user15026
12:21 AM
@BardicWizard ooooh I like this a lot. Surprisingly pretty considering it's sentiment :P
 
I'm a big fan of the passive aggressive energy
 
12:37 AM
@trogdor I like passive aggressive-ness
 
 
1 hour later…
1:43 AM
XD
Sometimes it's the only way to Express yourself without hurting or offending people
Or getting yourself in trouble
 
 
10 hours later…
 
3 hours later…
2:51 PM
@vicky_molokh-unsilenceMonica did I already say how I hate that manifold hard cap? Because I do.
 
How high are you by now?
 
608......
609 actually. Singularity can't go under 1, so it is 1+608.
 
. . . and I just realised I forgot when the portal opens.
 
616 + every other achievement for additional annoyance. See the Challenge 3 one
 
Dark overnights (or maybe even 1-2 nychthemerons) already done?
 
2:59 PM
I am trying to see what is more profitable, trying to increase cardinals or dark manifold
 
@Derpy Parallel farming of both (thanks to the 1%-of-collapse passive) was best IIRC.
 
@vicky_molokh-unsilenceMonica yes, but that doesn't increase the "most at once". Most at once means leaving the thing alone for at least a day, better if you just leave it running the whole weekend.
 
@Derpy I may be forgetting some nuances, but the general idea is to get a big collapse, then farm darks while the passive is now ticking.
@Derpy Oh, the guide got some updates, it seems. Already checked out that for any missed tricks?
 
3:15 PM
Ever since we talked about Doom here I've spent a few minutes every now and then blasting away at demons/aliens/demon-aliens in FreeDoom, a FOSS WAD for Doom and Doom 2
(Doom engine and ports/modifications for it are available as open source since ages ago so a free data file essentially makes a free game! YAY)
anyway I wanted to check what the final boss was like. Level 30. Icon of Sin, y'know. Doom 2 made quite an impression on me back in the days because the final boss was not just a normal demon you shoot at, but a wall (yeah, it made sense at the time)
...it wasn't too good. Now I want to re-make it into being better, with all the insights into Doom map making I gathered when I was an over-enthusiastic teen
@Derpy 609 is a funny number in Finnish meme culture
can't recall why off the top of my head
 
You reminded me of the rebooted Icon of Sin in Doom Eternal. I found it about as annoying as the original but in a different way.
 
@kviiri PLEASE NOT, they are already making more than needed jokes about the same number without the 0" in the actual game. Like, more than the 0 needed jokes I wanted to read while playing
Now the guy added an achievement for that same joke.
@vicky_molokh-unsilenceMonica ... this is the trick I am using right now :P
> You should reach the OC6 cap of 1.1 completions quite quickly. You'll also find that you can easily reach the Incrementy multiplier cap, leaving Dark Manifolds and ℵω as the ways for you to increase your Singularity level.
.......
 
@Derpy I meant maybe there are some you may have not used before that stage, which would speed up your current grind thanks to higher values of OCs or the like.
There have been some cases where I got semi-stuck due to choosing inefficient paths, thus the question.
 
@vicky_molokh-unsilenceMonica I love boss battles and as such I played the original Icon of Sin, way back in the days, many many many times usually with some self-imposed challenges like "let it spawn monsters for X-many minutes before attacking it"
eventually I just got a nearly 100% hit-rate for the trick shot needed to defeat the boss :D
Anyway. Both FreeDoom and the original Doom 2 kinda fail to make the boss fight as epic as it should be
Both take place in rather bare bones huge halls with little ornamentation apart from the massive texture-head.
@Derpy My personal opinion is they're forcing themselves to be funny quite a bit too much
and I say this as a lover of things funny
(I stress, though, that 609 is a funny number for reasons utterly unrelated to 69)
I had to check a meme wiki, it was the trailing bit of an URL to a news story that was used in a rickroll-like fashion
so people started to call out that "609? Nice try" and eventually it just became a shorthand
 
3:30 PM
@kviiri There are some lines that I'm not fond off. The number jokes/toilet humor in achievements and stuff...
And then this one line
> and you should thank me for removing cardinal decay, since it is such a trash mechanic
 
Well I generally try to stray away from reading too much into people's motivations but it seems to me this fellow's game became unexpectedly popular which made them a bit giddy in an unrestrained way
 
it is free, I am grateful it is, but I won't thank you for not being evil.
 
And I agree the result is awkward
Well.. bad mechanics in games are not exactly evil
 
@kviiri Oh, it is still better than the awkward I get from that game maker I mentioned once for Dreams.
 
@kviiri what are your plans to build a better mouse trap^W^W boss fight
 
3:37 PM
@Carcer I took a bit of a refresher on what kind of tools the original Doom 2 engine supports, for making a more diversified boss battle that still uses the basic concept of the original Icon of Sin. Very little support for any "freeform triggering", unfortunately. One can make linedefs such as walls do a variety of things like raise or lower ground when "pushed", or walked over, or shot (but only with an "impact weapon" which excludes rockets, plasma rifle and BFG - crud.)
 
yeah, it's a quite limited toolset to work with
 
(many source ports include improvements to the engine that diversify such options, but that downgrades portability)
 
IIRC Hexen had some impressive sector mobility added.
 
But using the Doom 2 toolset creatively, there's still some things one can do. For one, there's a special monster that's a hanged Commander Keen – normally present in only one level of Doom 2, a hidden bonus level.
For the purposes of this level they made it such that killing all the Keens in the level result in sectors with a specific ID number – 666 – to open as if they were doors. I'll note here also that the Keen "monster" is only a monster in a technical sense. It's immobile.
 
@vicky_molokh-unsilenceMonica wiki says Hexen's moving walls were a dirty hack involving one-sided lines and not actual sectors
 
3:43 PM
Doom 2 also supports shoot-through walls, so it's possible to for instance add glowing holes in the walls with hidden Keens inside, such that the player must fire a rocket inside these holes. This way, one could turn a boss-fight that's "shoot rockets at a hole until the boss dies" into "shoot rockets into many holes until the boss dies"!
 
@Carcer I'm not sure what a one-sided line is, but either way at the time I found Hexen impressive.
 
Oh, I had forgot Hexen even uses the Doom engine! (or a modified one)
I love Strife back in the day, it also does
 
But as far as the era is concerned, I think the more interesting engines are Build (Duke3D) and whatever Star Wars: Dark Forces ran on.
 
Yeah, the Build engine is much more versatile.
However, the Doom engine is a personal object of admiration for me for nostalgic reasons, plus I actually understanding some of its under-the-hood workings
 
Another interesting but ultimately not too interesting contender for the technical marvel title is whatever Terminator: Future Shock ran on.
These are, of course, all engines marking the transition from sprites to real 3D objects in a level.
 
@Derpy Yes
 
and the following
Sep 29 at 17:11, by Derpy
more like "the secret level with dead kids"
yep, try to do that now, see how your rating goes as soon as someone reads your level description
"To exit the level, player will have to shot four hanged Kommander Keen, that just happen to look like average rope hanged kids"
 
well, these days we know that video games are responsible for all society's ills
 
@Carcer It is a well know thing that playing Doctor Mario caused addiction to drugs..... or at least so they claimed.
 
@Derpy that man gave a generation of children a mushroom habit
 
3:54 PM
But... they also claimed that Sam&Frodo are harmful to poor, defenseless little kids gender identity, so I guess they probably shouldn't be trusted....
 
@Carcer except devil worship, that's TRPGs /s
 
@Derpy And playing DotA 2 causes shootings (possibly as part of a deliberate plot by NATO states of course!).
 
@kviiri nah we get joint responsibility for that. Doom & D&D
 
@vicky_molokh-unsilenceMonica read the second one, that is fairly worse.
 
Doom occupies an interesting intersection between 2D and 3D modeling. For instance, monsters take space across the entire Z axis (so you can't run over a monster) and can attack the player even when separated by a great height difference if they're close enough. Similarly, blast damage is a cylinder of infinite height
but projectile attacks ARE checked for height so they can fly over the player. I think this includes Lost Souls too (those flaming skull enemies that charge at the player)
 
3:57 PM
@Derpy Of course it's not a new thing. The unofficial-yet-frighteningly-powerful Comic Code of USA, the norms of socialistic 'realism' in media of USSR . . . there have been always people who want to deny agency to individuals and play the Tabula Rasa card, 'justifying' policing of media.
 
@kviiri Ever heard about the Judicator in Metroid Hunters?
 
@Derpy Nope
I know almost nothing about Metroid
 
@vicky_molokh-unsilenceMonica Yep, but - luckly - I never read other people outside that single article blaming LotR to "hurt gender identity" (to be as kind as I can), even claiming that the enemy (the eye) is a metaphor. I didn't save that link, even for further reference at how crazy one can get.
 
heh, what a nice bug
now I need to get back to work
 
@kviiri >a cylinder of infinite height
[flashbacks to 4e fireballs]
 
4:09 PM
@Carcer you could shot them downward to get infinite range? :P
 
4:27 PM
@Derpy Might need some gravity realignment spell to use that, depending on how 'up' is measured/chosen by the cylinder.
 
 
2 hours later…
6:51 PM
@vicky_molokh-unsilenceMonica the sudden realization of the reason no one wanted to GM that campaign..... all your players have degrees in math, physics, engineering....
 
7:32 PM
@Derpy Players who use real life science to do game things are the best.
... or possibly the worst
 
There's certainly a peculiar type of enjoyment to such a playstyle, and one that doesn't seem to be to everyone's taste even in modest dosage.
 
7:54 PM
But when everyone's the target audience for such a playstile, the process seems rather enjoyable.
 
 
3 hours later…
10:35 PM
We just got the news there’s going to be a virtual homecoming dance and I guess I should have expected it but still it’s somehow a surprise
and there was this girl i kinda wanted to ask but now things are virtual I’m not sure it’d be a good idea
 
"Would you have come to the dance with me?" :)
 
I doubt she knows I like her though so it might be for the better
 
@BardicWizard Will you part ways soon?
 
@AndrasDeak she’s in my history class so I have to see her the whole year
 
I see...
Then you'll just have to ask yourself how much it would bother you if you'd know that someone else did ask her despite the virtuality ;)
 
10:43 PM
Hopefully it won’t bug me since I’ve been telling myself I’m over her since last year
Clearly, that doesn’t work
 
Well, all you can do is lay out potential outcomes (ask her out or not vs potential outcomes), weigh their benefits and drawbacks, and make the choice that seems optimal right now. Making a conscious choice using "all" currently available information means you don't have to have regrets if a negative outcome manifests itself.
 
11:09 PM
I’m probably not going to ask her since there’s much less of a chance of ruining our sort-of-friendship that way
 
I'm heading to bed and your mileage may vary, but I've only had friendships deepen when I've asked people to date me and they've declined. It kinda breaks a lot of ice in a way
 
I have very limited experience with such things; I'm usually the one declining other peoples' inquiries; but what little experience I do have is that there's a direct proportion between time waited before asking and awkwardness after asking.
 
As in the more time you wait the more awkward it is?
because if so it would be very awkward
since I met her last year the second week of bio and got a crush on her sometime around december
 
[wry grin] Yeah, but again--I have limited experience, and my cultural milieu is probably significantly different to yours.
 
I don't know your situation fully but I'd say go for it. It's the homecoming dance, not like you're asking to marry her or anything
 
11:24 PM
That's a good point, a dance can be a low-commitment, low-stakes option.
In high school I saw a lot of "Hey, go to the dance with me?" "Yeah, sure."
 
Yea. But of course... we don't know your situation fully. I can only say that as a person who played things very safe until well into their twenties, I regret not being bolder.
 
And hey, you will never be as awkward as the person who tried to pick me up with the line "I like white meat."
 
@BESW wow, that's... a line
 
Oh hey, I've had something along those lines as well.
 
Heh. I tend to give off very ace/aro vibes, and even moreso when I was a teen.
 
11:29 PM
I don't like bringing it up though because it happened in rural Tanzania, and there's some really understandable socioeconomical dynamics for women to do their best to be super bold toward white travelers there.
 
That's... fair.
 
Anyway, back to my teens: I regret not being a bit bolder not only because of fun times I could've had. I wish I also had experience in making mistakes, y'know? My first relationship was a long-term one, and I didn't have any bad (or good) experiences from before to reflect on.
More experiences, good and bad, help one towards healthier habits in future relationships. I know it's a cliché, but try to conceptualize failures of today as learning opportunities for tomorrow.
but now, the domain of dreams calls me
 
Also, the mistakes and awkwardness of school feels like a big deal when you are in school, but will probably very rapidly cease being a big deal in a few years time
 
and the domain of Rabo Karabekian (I started re-reading Bluebeard by Kurt Vonnegut. Sadly it doesn't have the same flow and drive that Cat's Cradle does but I hope I understand the intricacies better this time around)
g'nite
 
@BESW eewww
 
11:39 PM
I’m a highschooler whose gender identity and sexuality take a few words to explain each in a very conservative religious school, while she’s the daughter of a teacher who has never ever mentioned any attraction to anyone
And we did basketball together last year
but we’re only sort of friends
and so i don’t really know where i stand with her
 
in those circumstances I would understand just keeping a lid on yourself until you are in a more liberal environment, to be fair.
 
yeah if the environment isn't safe for it you shouldn't share the information with anyone
I didn't tell people anything they didn't need to know in high school
XD
no one needed to know I was on the Autism spectrum or anything like that for example
although I don't know what my parents told the teachers
 
11:59 PM
There’s a reason pride club doesn’t do much
 

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