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22:47
@nitsua60 -- so, I came to the conclusion that my problem lies with not being able to reframe the narrative-management metagame in in-character terms
@Shalvenay dumb it down for me. Are you saying you can't juggle both streams of game-management simultaneously? (A) being in-character concerns and reactions to in-world truths, and (B) being ooc concerns and the usually-explicit-rarely-discussed social contract at table that "we're all here to play a game and have fun, and some liberties may be need to be taken to achieve that"?
as the way I handle character optimization and competitive metagaming is by reframing them inside the game universe -- basically, "charopt = professional development for adventurers"
@Shalvenay afk a bit, sorry. I'll ping after I get back. (An hour, likely.)
23:38
@Shalvenay back, but need to post something for my class
will ping when done

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