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Ginger
00:01
well I just realized I somehow managed to screw up the map-loading code so that the spritemap y-axis is inverted
Wezl oOvOo
no idea what you look like
Ginger
hmmm
just take my pfp and extrapolate from that I guess
Wezl oOvOo
cat? ginger? disapproving eyebrow face?
oh ok
Ginger
do you need the original?
Wezl oOvOo
*shrug*
Ginger
00:03
in The Nineteenth Byte,
Jan 6 at 19:57
, by
Ginger Industries
there it is
iirc you prompted that image :b
@WezloOvOo ^^^
Wezl oOvOo
there is no explanation why sideways head :P
24x8 wezl
Ginger
00:21
hi I am back
@WezloOvOo here's Radvylf's stick-figure Ginger:
so as for animations, each animation needs to be its own image file with the frames arranged in a row
Wezl oOvOo
k my editor supports that (also gif for previewing)
example
Ginger
I can set the framerate but I need it in units of "1 frame every x ticks" (the game runs at 60 ticks/sec)
so a framerate of 2 would be 1 frame every 2 ticks, or 30 fps
it's like that because I am not good programmer and this was easy method
Wezl oOvOo
00:37
I've done that same thing before too
Ginger
ok very spicy
Wezl oOvOo
cat I made a while ago, for the ideas
Ginger
hm
rember this needs to be 8x8
Wezl oOvOo
that's 20x16 with the tail, so that's just an example of how big things get to have details
Ginger
hmmmmm
well I can change it to 16x16 if you want
but that change is game-wide
Wezl oOvOo
00:45
I mean how big is the virtual display resolution?
16x16 is probably better
Ginger
well the window is 800x600 but I'm upscaling everything by a factor of 8 to fit that so the effective resolution is 100x75
Wezl oOvOo
wow smol
Ginger
lemme just change it to 16x16
Wezl oOvOo
16x16
squares
will be big for that resolution but the sprites (which don't fill the whole square) will probably end up fitting nicely with it
however tiles such as for background might be better kept to 8x8
Ginger
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
right
so at that scale a sprite will take up 4 bg tiles worth of space?
or do I scale the sprites down/bg up
Wezl oOvOo
00:54
@Ginger yes at max
Ginger
ok got it
Wezl oOvOo
but it usually doesn't make sense to make sprites be the biggest squares they can be
Ginger
so do you have a test sprite for me to use? I can make my own if not
also
if
my code works like I think it does you should be able to make sprites in any size
provided, of course, they are square
Wezl oOvOo
Ginger
what this?
looks interesting
Wezl oOvOo
01:00
just a resolution demo
what do you think of 1bit graphics
just an idea
Ginger
hm
so either on or off?
oop I g2g
we will continue this tomorrow
Wezl oOvOo
me too
Ginger
biya
Wezl oOvOo
@Ginger I can get you some spritesheets
10 hours later…
Ginger
11:10
I am baeck
wow, those are definitely spritesheets
time to import them!
did you make these?
(I assume so)
2 hours later…
Wezl oOvOo
13:41
yeah they're
public domain
Ginger
okay
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