@Emilie Well yes but GD studies should be quite firm on the matter. Tge way the wlrld is moving is that pretty soon companies will demand everybody to be a programmer
Only programming is not going to be what you now envision
@joojaa I agree and at the same time I'm not sure. We teach HTML, CSS, jQuery as part of our program and it seems like some students branch into front-end but at the same time because the students know they're going to have to code the thing, the design often suffers (i.e. it's really simplified and looks like the 90s) so the ability to code is an asset in the resume but their web design projects in their portfolio don't quite cut it
I feel like it was really an asset back in the 1990s-2000s to be able to code as a graphic designer (i.e. to get your first jobs) but nowadays I think a global understanding of how code works would probably be fine. Most studios even small ones seem to have front-end developers nowadays
@Vincent DOS person here as well, regardless of a huge majority of my colleagues being mac fan boys/gals
it's always funny to show up at meetings being the only person with a black Lenovo laptop ^_^
especially that my keyboard has a red blacklight, I totally look to represent the dark side lol
My institution asked us to justify our need for MacIntosh computers in the classrooms a few months ago. OMG I wish I could have filmed this. Almost every person in my department looked like we had just announced we would cut off both of their arms
@Vincent hmm, in my experience it's the other way around. Our dev team usually uses their Windows machines around 5-6 years, while the MacBook designers need a new one every two-three years
@Vincent I think that might have been true in the past but I don't feel that way nowadays so much. Maybe they have a shorter life because they're more affordable so you tend to switch quicker :)
I guess it depends on the brand too
I used to hate the Lenovo look but they got better and I was seriously impressed when I dropped this laptop a few feet to the ground
it didn't even scratch
there might have been a dent in the floor though :D
well, us developers tend to make our own builds, so we don't really do 'brand' as such
and we do indeed tend to switch components rather than buy a whole new thing
@Emilie I find that designers often underestimate what the web can do, and therefore design conservatively and keep to existing structures (hence the bootstrappifying of the web). A few of the best sites on the web are designed by frontend developers in my experience
@PieBie I agree, it's worse with students because they're not confident with the code yet and take forever to get things done so aiming too high often means the whole thing might fall apart vs. handing in something simple but at least there is something to hand in!
We've been having discussions with regards to the "bootstrappified" web in terms of, do we try to push the envelope with the students and unbootstrappify their projects or do we just go with the mainstream and let the ones who want to push later get to it on their own terms
It would be easier if we had optional courses, then students could pick according to their interests but we don't get to offer that
I love what programming allows to do but I don't think I intend of branching into it anytime soon, the man of the house already does that and I think it would become hectic if the two of us did
"Let me just fix that bug, I'll be right back" ....riiiiiiight :D
So they had 2 medical doctors, and a nurse (a doctor, even worse a nurse is as far away form technical matters that you can think of) t write the logic. In human readable form
After explaining amongst other things that if patient weighs 65 kg or less do X if patient weghs 66 or more do Y else go to intensive care
Is a stupid code since a) peolpe can weigh 66.5 and that go to intensive care for a default action is really really bad idea
but you need to know stuff like that
Not how to write code
just how to prepare logic for conversion INTO code
But really you need to understand code so you can have an idea what you can easily ask for, what you can ask for with a lot of work and what is beyond capability
@Emilie anyway i have a better, short, explanation to your color question
To do this you need to understand what color really is, which is a really messy bit of science
But for gods sake when you guys do design guides does it really kill to say that all CMYK values are in FOGRA 'xyz and rgb values are assumed to be sRGB
Anyway i think the OP of the designer improvemnt question is thinking a bit wrong
"if we leave his education unattended he will put strong efforts on experimenting with variations to its techniques and learning even more different abilities,"
Well i can safely tell he hasnt seen the through
if somebody has a wildly wide skillset like I do.
Its not because people havent been trying to make you focus.
quite literally everybody they have encountered has done this
so the fact that he has a wild experimentation is because he will do that regardless of you trying to focus them
So you need to build thir skill with that in mind not aginst it
I agree, I'm sort of like that. Last agency I worked at I asked to be freed up at least 20% of the time to build skills. Sometimes they'd outline some skills they'd prefer but I had some leeway to pick for myself more specifically
We do a lot of typographic spaces in French (thin spaces with certain punctuation) so one time I just scripted a bunch of GREP to do whole documents instead of doing it by hand
that was a very good investment of time!
I hadn't noticed the OP had bolded that part, I was reading while editing little mistakes here and there hmm