public class Game extends SurfaceView implements Runnable{
private boolean isRunning = true;
private Passaro passaro;
public BitmapFactory background;
private final SurfaceHolder holder = getHolder();
public Game(Context context) {
super(context);
inicializaElementos();
}
@Override
public void run(){
while(isRunning){
if(!holder.getSurface().isValid()) continue;
Canvas canvas = holder.lockCanvas();
this.background = BitmapFactory.decodeResource(getResources(), R.drawable.background):
//canvas.drawBitmap(background, 0,0, null);