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Bob
12:29 AM
> The 1-terabyte Deskstar is declared to have a typical Power-on to Ready time of 20 seconds whereas the Caviar GP takes only 13 seconds to accelerate its platters.
wtf
20 seconds to start a HDD???
 
12:43 AM
o0
 
Bob
@JourneymanGeek that was in 2008, too
forget 5 second boot times
 
Bob
I can't remember any HDD ever taking that long to start
 
@Bob: its probably a storage drive
 
Bob
@JourneymanGeek huh?
 
12:49 AM
nvm ;p
the typical boot time for a desktop of that era was probably somewhat longer than 20 seconds ;p
and I was thinking it would spin up after the rest of the system had, maybe.
 
Bob
@JourneymanGeek 2008?
 
yeah ;p
so windows xp or vista?
 
Bob
I still don't think you'd wait 20 seconds for the HDD to spin up
 
headesks
I can't remember the ip address for one of my systems
 
Bob
1:05 AM
@JourneymanGeek so, the opposite for the physically lost machine? :P
use DNS! :P
 
1:17 AM
@JourneymanGeek write it in plain text link and post it in a pastebin :P
along with the password of course D:
 
1:53 AM
@Bob tempted to!
Its one of the systems where I can't get ipv6 to work
 
lol
that JUST might happen here
 
I had that since I started at my new job!
 
2:12 AM
(actually, most of my systems are clustered around two locations, so not too likely unless someone moves my cheese gear)
and its been more in my room than the place the main computer is in now since my brother's in laws are staying thjere
 
Bob
2:33 AM
@CanadianLuke :D
 
2:56 AM
@allquixotic what is the software feature? is it directX? and why is there a single framebuffer? i always thought that each output "port" used a framebuffer? I am Never learning this either.
 
@Psycogeek no, there is only one framebuffer per graphics card... for instance if you have two 1920x1080 monitors, your framebuffer is 3840x2160 in size
under the hood what the OS does is it knows where each monitor is in the framebuffer, so it can use that information to decide where to push pixels to
and no, it's not DirectX, because on some cards it works while on others it doesn't, so it's clearly not built into Windows
what Nvidia Optimus does is, on a laptop, the Embedded DisplayPort connector that connects to the laptop's flat panel is connected to the Intel iGPU on the CPU or motherboard... then, when you start an application that uses 3D rendering, if you configure it to run in high performance mode, it dynamically links the application to the Nvidia 3D graphics drivers, which create an off-screen surface to do the rendering in, then that is copied to the Intel iGPU's framebuffer to be displayed on the eDP
if Optimus weren't in place, then putting an Nvidia graphics card in a system that boots to the Intel iGPU as its primary framebuffer would be a total waste, because the Nvidia card would never get used at all
 
@allquixotic how then does a single framebuffer which is usually 2 memory areas being swapped and filled work at 2 dirrfernet refresh rates for different monitor refreshes ? I am going to test and see if i can even get that going here, because mine have one basic res and refresh.
 
@Psycogeek conceptually, it doesn't really matter whether it's two separate areas in memory or one, because they are treated as a linear continuous space at the driver level
it would be perfectly possible to update one part of the framebuffer at a different time than another, if they have different refresh rates
it's basically a 2D array as far as the driver is concerned; if the MMU on the GPU wants to split it up into fragments, it can choose to do that
all the driver needs to know is: when the refresh interrupt comes in, push the latest data to the framebuffer
 
i dont know, trying to pull tricks off like this with one
 
@Psycogeek I believe those types of configurations are treated as a square framebuffer where the total width and height are treated as the 2D linear framebuffer, and the space "beneath" the first monitor is treated as invalid area
 
3:09 AM
@allquixotic i cant see that when they are filling and displaying and swapping , and the stream of data is still line by line
 
@Psycogeek the stream of data from the framebuffer to the DisplayPort/HDMI/DVI interface might be "line by line", but the framebuffer itself isn't written out line by line necessarily; most modern drivers actually use 2D tiling, which means, split up the screen into much smaller squares and compute each square in parallel
I don't know how many tiles they use but 64 or 128 might be a reasonable number
 
@allquixotic that sounds like a good method to block it, but then how do you get the binary stream of the block through? is there comressed going on here where an advantage would exist to blocking it out and compressing and streaming compressed?
 
@Psycogeek if you're doing software rendering, the CPU would compute the framebuffer pixel values and send them to the GPU framebuffer to be eventually written out to the display device; the details of the transfer from the framebuffer to the display device are not really interesting to me
if you're doing hardware rendering, the GPU itself will write to its own framebuffer once it's done doing that OpenGL / Direct3D stuff that involves messing around with pixels in VRAM
unless you have Nvidia Optimus, in which case, the finished messed-around-with pixels get copied back into RAM then transferred to the Intel iGPU's framebuffer
there's probably not any compression going on at that level because it would degrade image quality
although framebuffer compression is a thing
here's one example of a framebuffer compression format: pmavridis.com/research/fbcompression
 
@allquixotic right i am going off the topic of the main aspect of the question, because i didnt get past the first part, where mentally i cannot imagine how that is done already. (2 framebuffers)
 
@Psycogeek typically what happens is, you have a front buffer and a back buffer... you do your drawing calls to the back buffer while the user is viewing what's on the front buffer. then, when you get an interrupt from the hardware saying it's time to refresh the screen, you "swap" the front and back buffers, by DMA transferring the back buffer's contents from RAM, into the front buffer on the GPU
the DMA transfer is very fast and basically involves a very high bandwidth data transfer from system memory to the GPU over PCIe
as soon as you make the call to swap buffers, you can start drawing on the back buffer again until the next frame is needed
 
3:21 AM
@allquixotic new ideas for framebuffer transfers of info are cool, but i am still back trying to figure out the one they are using , in this hardware here.
 
of course, if you get interrupts starting to stack up because you can't produce frames fast enough for the refresh rate of the monitor, then the driver will ignore consecutive interrupts which results in dropped frames
 
@allquixotic which for me sucks :-) Way back in time when the PCI was much slower the activity of the bus(es) would slow the other transfers through the same bus. Dumping frame buffers through my PCI lines has been thing i am still scared of, when it is unnessisary.
 
Bob
@allquixotic double buffering, often associated with vsync
 
here is some clue item from the wiki
With multiple monitors present, each screen will have its own graphics buffer. One possible scenario for programming is to present to OpenGL or DirectX a continuous, virtual frame buffer in which the OS or graphics driver writes out to each individual buffer.
With some graphics cards, its possible to enable a mode called "horizontal span" which accomplishes this. The OpenGL/DirectX programmer then renders to a very large frame buffer for output. In practice, and with recent cards, this mode is being phased out because it does not make very good use of GPU parallelism, and does not support arbitrary arrangements of monitors (they must all be horizontal).
A more recent technique uses the wglShareLists feature of OpenGL to share data across multiple GPUs, and then render to each individual monitor's frame buffer
 
3:49 AM
Try and get this out SLI is "Scan-Line interleave" where every other line of 3d stuff is rendered in a different GPU processor and sent to one GPU framebuffer.
 
3:59 AM
Crossfire type , aparentaly used more than one method, Tiling , split frame, and alternate frame. still dont know the current method used mostly.
 
4:11 AM
"Dual Graphics" is an AMD APU/GPU shared work method using crossfire as the method. (from what i read most people did not bother with this, it did not increase speed much, even the claimed increases will not "fix" a bad Frame rate completly)
 
nobody ever mentions SLI z-buffer issues...
shopping question - what's the practical difference between the WD Elements and Passport 2.5" drives?
 
Bob
@Andrew Passport tends to be smaller/sleeker? :P
I suppose the internal drive could be different, but I've seen no evidence indicating that.
Passport also comes with a little bit of bundled software.
 
@Bob really sounds like you're just paying for the software... both list 5Gb/s over USB3
 
Bob
@Andrew uh, you're not getting "5Gb/s"
not with a HDD. nawp.
5Gb/s is the theoretical max of USB3.0
that's ignoring all overhead, too
 
@Bob SATA3 bridge?
 
Bob
4:19 AM
that translates to something like 620MB/s
@Andrew hm?
 
actually it was funny, I benched between usb2 and 3 and then 3 with an extension cable
@Bob eh, yeah, USB overhead
 
Bob
SATA3 is a similar story. 6Gb/s not accounting for overhead, but a HDD will never hit that interface speed
that's just the interface speed, and you might get it in short bursts due to the cache, but it's not a sustained speed
 
Bob
You can expect a fairly standard HDD to hit about 100MB/s sequential
on USB3.0, the HDD is the bottleneck
USB2.0 can only reach maybe 30MB/s, so the interface becomes the bottleneck
 
USB 2 on the left, USB 3 on the right. Then I added a USB3 extension cable and lost some speed too :(
 
Bob
4:22 AM
@Andrew also depends on the cable
 
@Bob "cheap" :P
 
Bob
USB3.0 has pretty high tolerances, so a cheap cable can lead to pretty bad noise
@Andrew well then :P
standards like USB and Ethernet actually specify things like how often to twist the cable, how much can be untwisted at the end, the thickness of the metal, etc..
most cheap manufacturers either fuck up the twisting, skimp on the metal, or both
 
Morning.
Oh, colour full, three [1] notes (flag, pending edit etc etc)
@allquixotic re what-is-the-mechanism-that-allows-for-dual-nvidia-card-framebuffer-combining-wit‌​. uhm, not sure, but that is not how crossfire/SLI works.
If you turn Xfire/SLI on then you get no output from the second (or third, or fourth) card.
You only use the calculating power from the additional cards
@jimmy Hoffa: Scary. I recognise your starred sentence without opening my book of ignition! or by re-reading things I will not work with. ;-)
10 - 20 seconds sounds about right for a desktop harddisk.
More if you have half a dozen and start them sequentially.
e.g. spin up [SCSI] disk 1 at boot.
spin up [SCSI] disk 2 at boot plus 5 seconds
spin up [SCSI] disk 3 at boot plus 10 second
spin up [SCSI] disk 4 at boot plus 15 second
spin up [SCSI] disk 5 at boot plus 30 seconds (usually delayed by ID times a fixed value)
Or if you set the HDD controller (e.g. the RAID card) to delayed spinup.
 
4:42 AM
@Hennes err... usually.
 
Which of the 3?
 
2d surround with 3 monitors using SLI you do use both cards
 
With the monitors connected to both cards?
If so my knowledge is outdated (just like needing an SLI bridge for intra-card data which now can be done via the PCIe bus)
 
@Hennes the bridge helps I think
can depend on PCIe bus width
 
Maybe. I am curious now. :)
I tend to avoid Xfire/SLI because I do not need the performance and a single mid/high level card is much easier and often has less issues than going dual or triple cards
 
But I just play some games on semi-normal settings (e.g. 1920x1200) and not on 3840x1920 or even higher.
 
I'm currently on SLI, have a single card waiting to replace it with
 
Bob
@Hennes what, taking 20 seconds to spin up? that doesn't sound right at all
this is a single drive, mind you
 
It depends on the drive and the drives age.
I am not going to be surprised if a 15k RPM drive takes more time to rev up than a 5400 RPM drive
(mine are a mix of 7k2 and 15k)
And older 15K's because they were cheap.
 
Bob
@Hennes we're talking a 2008 1TB SATA HDD. 7200 RPM.
 
4:51 AM
I realize that older disks are slow compared to newer ones, but I wanted a few drives to play with (add to RAID, move between systems etc etc)
 
Bob
there's nothing special about the drive, it's your bog standard consumer drive
 
Closest I have to that are Samsung 103J's (also 1TB, 7k2)
Ponders rebooting and timing disk starts.
 
Bob
I can't imagine a consumer drive taking even 5 secs to spin up. mine take two, maybe three (when hot plugging. have not bothered to actually test normally)
 
Noisy PC though, and just the BIOS takes a full minute from boot to past POST
 
Bob
@Hennes that's... what
 
4:54 AM
Boot, initialise, try AHCI on second set of SATA chips (about 10 seconds). 30-ish more seconds for the RAID card to boot and initalise the arrays. Then about a second minute from POST to the OS.
So about 2 minutes to boot into windows where I can log in.
(Modern i7 920/X58)
Well modern. 5 years since it was the newest. Not old.
 
Bob
ah, but you have a RAID and delayed spinup config
a single standard SATA disk should not take more than 5 seconds
20 seconds is absurd
I'm talking disk spinup time, as in from the time you send the command to the time it's ready for use
 
I tend to use some more exotic configurations (e.g. old dual celeron-1's boards with 4 SCSI cards and 8 drives). Etc etc ;-0
 
Bob
my (fake)RAID takes up to 5 secs, but that's not due to the disks and their spinup time
 
I am also used to servers. Some of which can wait a full minute before generating their first output. Nerve wrecking if you encounter that for the first time.
 
@Hennes i wouldnt mind a 1min boot, for the regular stuff what drives me up the wall is when it is slow to boot, AND i am having to boot 30 times an hour, setting up. I added my raid card last, and then still needed to do 2-many reboots for a few other adjustments.
 
5:00 AM
@Hennes: SCSI cards take agggesssss
 
Depends on the cards. Usually SCSI is not build with boot time as an issue. Especially not when you add wide high voltage differential hostadaptors. For those reliability and speed after booting is more important
 
yup
and you don't generally reboot a server
 
I usually boot twice per day.
In the morning. (like now). Power on desktop, feed cat, brew coffee, return to a waiting and fully booted system
And similar in the evening. Home, pet cat, power on desktop, kick off boots. Store work related stuff. Unload food from shopping, .... ... , go to booted desktop
I do not often reboot servers. Last time was Monday when the entire building went down (maintenance on a 10Kv line)
Before that: uhm... 200-ish days?
Exception: the windows file server at work. Weekly reboots
Twice per week, because a single reboot would leave remote desktop in a failed state
 
o0
server ;p
I tend to boot my desktop up in the morning, and turn it off before bed
 
I turn the desktop off before I go to work.
No need to waste power (150 Watt draw at idle) when I am not using it
 
oh, for now I'm at hime most of the time
I'd turn it off at work, if I worked elsewhere ;p
 
Bob
@Hennes our one gives plenty of errors output :P
 
hm
blah, usb HDD seems to be getting hot
 
morning
 
5:27 AM
Morning S
 
Bob
@Sathya how's the wifi?
 
6:02 AM
@Bob flaky as ever
 
Bob
@Sathya :(
 
at night after 11 it was pretty fine. though.. guess the dude switched the router or something
I'll move the computer back & switch to wired. That is probably why I kept getting lagspikes while playing Dota 2..
 
Bob
@Sathya ya, not much else you can do when someone has a network in your area well exceeding regulations
 
@Bob how's that even possible? Bad router?
 
Bob
@Sathya could be the antenna, could be a(n illegal) booster...
seriously, that was a crazy powerful signal
what's the closest you could be to someone else?
living in an apartment or house?
 
6:13 AM
@Bob living in an apartment, yeah
 
Bob
you might be unlucky enough to be directly above/below the router
but that's still pretty damn high
 
@Bob I believe I'm directly below..
fwiw I'm on the ground floor
 
Bob
I don't think mine goes that high if I'm right next to it (in fact, not even a tenth of the strength, remember logarithmic scale), and mine is pretty close to the AU limits
@Sathya ah, must be that underground NSA network :P
 
@Bob LOL :p
 
6:27 AM
lol
 
6:47 AM
hm
this is going badly
managed to mess up my raspi install twice today
I'm guessing its the second USB HDD
blah
honestly, at this point, the heck with it, I'm switching back to using a old laptop for torrenting duties.
 
7:06 AM
Hmm, no wonder why the magnify in win7 was looking so badly
 
 
1 hour later…
8:26 AM
hmm
I'm mucking with dispatch-proxy
its pretty nice ;p
 
8:41 AM
mdwjadkjpfkopwadwa. I hate NetSim
anyone ever used NetSim 8 here?
 
9:19 AM
superuser.com/review/suggested-edits#suggested-edits/… I dont usually like when people try and edit into the middle of some answer. But this one? why would gwavity miss this? I have never seen the USB port 5v power itself turn off, and that could be a disaster in the middle of a long flush plus the flushing of large disk caches?
 
Any body here who wants Humble Bundle but doesn't have a credit card?
 
9:41 AM
""In Windows XP and Windows Server 2003, when a USB device is marked as Removed, the USB hub port to which it is connected is Disabled. When the port is Disabled, no further USB traffic is sent to the device."" that might be how it should read, but i dont know , mabey laptops or something would actually power off the USB port itself.
 
10:17 AM
superuser.com/questions/690037/… <--- looks like processed ham, tastes like it came out of a can, must be Spam
 
@Psycogeek Well, the monitor is 30", so compared to my old 19" 1280x1024, it was a nice transition. I wouldn't want 2560x1600 on a smaller than 30" monitor, that's for sure. All that'd give you is a headache from trying to focus on everything being tiny. :P
 
@William'MindWorX'Mariager ahh, and how much further away do you view it, vrses the 19?
 
@Psycogeek It's wall mounted now, for some additional distance, but not sure how much more.
It's very nice to have the extra work space, but unless you actually need the space, I wouldnt' recommend a monitor like it.
Some games and software isn't optimized to run at that resolution.
Like, Chrome has issue with smooth scrolling and Maple, some math software we use in school, needs to be windowed to be usable.
 
@William'MindWorX'Mariager i was wondering about that. But with all the res it does interpolate to a lower res well (for games specific)
@William'MindWorX'Mariager I would love the "space" as in having more room for more windows. right now i use 2nd monitor and even after using it constant, and getting used to it, it is still a 3rd leg, a side show, just not the same as having it all in around me, instead of ---> over there.
The (blind) landlord has the 27" at the same res (1920x1080 type) , and it is Huge, but without some Resolution , i see Squares , all the cells of the pixels.
 
Yeah. I frequently debug and dabble in reverse engineering, so it's not uncommon for me to have several instances of IDAPro and Cheat Engine running, so it clutters fast. The new monitor really alleviated the problem.
 
11:20 AM
@William'MindWorX'Mariager I'm running 2560x1440 on dual 27" right now, it's just fine :D
I waste most of the screen space on the white background on Super User ;P
 
Yeah, the various SE sites doesn't utilize the extra space. :P
You can browse three sites simultaneously, since it only takes 1/3 the width to show a page. :P
 
I used to run a userstyle to left-align the site, so that I could put other windows on top of the right half :P
 
Speaking of three, I'd really love a way to split windows in three equal sizes horizontally. Similar to how you can shove a window to the left half or right half.
 
Bob
@JourneymanGeek Remember that crappy USB cable?
The extension cable that didn't work?
 
11:38 AM
Wow BTC is pretty low right now
 
Bob
@OliverSalzburg and there's the crash
 
Pretty high volume sales going on right now
Everyone is dumping their stock :P
 
Bob
@JourneymanGeek well, I pulled one of them apart today
and, well, there's the problem:
1. the data pairs were not twisted
2. the power wires had a resistance of ~3 Ohm (max allowable for high power devices owuld be 0.25 Ohm, 1.25 for low power devices => gbs-elektronik.de/fileadmin/download/manuals/…)
did these guys even test their cables? (probably not)
why did they even bother with a foil shield and braid?
"USB cable"? bah. more like "random bundle of wires with USB connectors"
 
11:56 AM
how do I activate clippy
im trying to activate the easter egg
I want to see the easter egg
nope :(
 
Bob
37
A: What Easter Eggs do the chat sites have?

PopsMeta Stack Overflow/(any room): red tags Send a message consisting solely of [status-SOME_PLAINTEXT_STRING] and it will appear in chat like a moderator tag. Doing this as a reply to another message is okay, but other text or formatting will not work. Gaming/The Bridge: minigame Eggs.Asteroids...

/(?:^|[.!?:]\s+)(?:(?:how\s+(?:can|do)\s+i)\s+([^?!.:]+)\?|(?:i(?:\s+want|(?:\sā€Œā€‹+am|'m)\s+(?:wanting|trying)|'d\s+like|\s+would\s+like)\s+to\s+([^?!.:]+)(?:$|\.|ā€Œā€‹!)))/i
 
12:45 PM
o0
 
hmm
insert coin
:<
doesn't work here then.
 
hmm
apparently my brother's old laptop ran out of memory
 
@Leathe that was a Gaming easter egg anyway
 
yeah, but thought I'd try :P
 
looks like I'll need to pull my old mini itx out of storage.
 

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